优化二维模式时的键盘移动事件

This commit is contained in:
zh
2025-08-26 18:07:25 +08:00
parent e8258d96d0
commit 92ef4a68fd

View File

@ -101,6 +101,7 @@ function getFlagFromKeyboard(key) {
*/
function keyDown(event) {
let _viewer = this
// 判断是否有输入框聚焦
function isInputFocused() {
const activeElement = document.activeElement;
@ -164,33 +165,52 @@ function keyUp(event) {
* @return {*}
*/
function keyboardMapRoamingRender(_viewer) {
if(!_viewer.scene.screenSpaceCameraController.enableTilt) {
if(!_viewer || !_viewer.scene || !_viewer.scene.screenSpaceCameraController.enableTilt) {
return
}
let camera = _viewer.camera;
let ellipsoid = _viewer.scene.globe.ellipsoid;
let cameraHeight = ellipsoid.cartesianToCartographic(camera.position).height;
let cameraHeight2 = camera.positionCartographic.height;
// 根据相机高度设置移动距离,比默认距离移动效果更好
let moveRate = cameraHeight / 20.0;
let rotationRate = moveRate / 500000 / Cesium.Math.toDegrees(camera.pitch);
let moveRate2 = cameraHeight2 / 100.0;
if (flags.moveForward) {
// camera.moveForward(moveRate);
if(_viewer.scene.mode == 2) {
camera.moveUp(moveRate2);
}
else {
camera.rotate(camera.right, -rotationRate);
}
}
if (flags.moveBackward) {
// camera.moveBackward(moveRate);
if(_viewer.scene.mode == 2) {
camera.moveDown(moveRate2);
}
else {
camera.rotate(camera.right, rotationRate);
}
}
if (flags.moveLeft) {
// camera.moveLeft(moveRate);
if(_viewer.scene.mode == 2) {
camera.moveLeft(moveRate2);
}
else {
camera.rotate(camera.up, -rotationRate);
}
}
if (flags.moveRight) {
// camera.moveRight(moveRate);
if(_viewer.scene.mode == 2) {
camera.moveRight(moveRate2);
}
else {
camera.rotate(camera.up, rotationRate);
}
}
if (flags.moveUp) {
camera.moveUp(moveRate);
}