Merge branch 'develop' of http://xny.yj-3d.com:3000/zh/sdk4.0 into develop

This commit is contained in:
zh
2025-07-15 10:38:05 +08:00
16 changed files with 53 additions and 18 deletions

View File

@ -40,6 +40,7 @@ class FlowLine extends Base {
this.options.duration = options.duration || 10.0
this.options.color = options.color || "rgba(255,255,255,1)"
this.options.lineBackAlpha = options.lineBackAlpha || 0.05
this.options.positions = options.positions || []
this.options.show = (options.show || options.show === false) ? options.show : true
this.Dialog = _Dialog
this._EventBinding = new EventBinding()
@ -47,7 +48,8 @@ class FlowLine extends Base {
this.positionArea = []
this.positions = []
this.sdk.addIncetance(this.options.id, this)
FlowLine.create(this)
// FlowLine.create(this)
FlowLine.drawLine(this)
}
// 创建水面
@ -68,6 +70,13 @@ class FlowLine extends Base {
that.edit(true)
})
}
static drawLine(that) {
that.positionArea = that.options.positions
let posis = that.getRandomPointsInCesiumPolygon(that.options.positions, that.options.pointNumber)
that.positions = posis
that.getLine(that, posis)
// that.edit(true)
}
getRandomPointsInCesiumPolygon(positions, count) {
let lons = [], lats = [], posi = []
positions.forEach(item => {

View File

@ -58,8 +58,8 @@ class PolylineObject extends Base {
this.options.smooth = options.smooth || false
this.options.extend = options.extend || false
this.options.rotate = options.rotate || true
this.options.space = options.space || 0.1
this.options.speed = options.speed || 1
this.options.space = options.space || 1
this.options.speed = options.speed || 10
this.options.dashSize = options.dashSize || 0.03
this.options['length-unit'] = options['length-unit'] || '米'
this.options['fit-length-unit'] = options['fit-length-unit'] || '米'
@ -335,9 +335,13 @@ class PolylineObject extends Base {
this._elms.lineWidth.forEach(item => {
item.value = this.options.width
})
this.entity &&
this.entity.polyline &&
(this.entity.polyline.width = this.options.width)
if (this.entity && this.entity.polyline) {
this.entity.polyline.width = this.entity.polyline.width + v - this.entity.polyline.oriWidth
this.entity.polyline.oriWidth = this.options.width
}
// this.entity &&
// this.entity.polyline &&
// (this.entity.polyline.width = this.options.width) && (this.entity.polyline.oriWidth = this.options.width)
}
get lineType() {
@ -1316,6 +1320,7 @@ class PolylineObject extends Base {
zIndex: that.sdk._entityZIndex
}
})
that.entity.polyline.oriWidth = that.options.width
that.sdk._entityZIndex++
PolylineObject.createLabel(that)
// that.entity.polyline.positionsLngLat = positions

View File

@ -12,7 +12,7 @@ function LineTexture() {
this.image = options.image || "";
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.speed = options.speed != undefined ? options.speed : 1.0;
this.repeat = options.repeat || 1.0;
this.repeat = options.repeat || new Cesium.Cartesian2(1.0, 1.0);
}
get isConstant() {
@ -52,7 +52,7 @@ function LineTexture() {
result.repeat = Cesium.Property.getValueOrDefault(
this._repeat,
time,
1.0,
new Cesium.Cartesian2(1.0, 1.0),
result.repeat
);
result.frameNumber = Cesium.getTimestamp();
@ -85,14 +85,14 @@ function LineTexture() {
uniform vec4 color;
uniform sampler2D image;
uniform float speed;
uniform float repeat;
// uniform float repeat;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
st.s *= repeat; // 关键通过repeat控制纹理密度
st.s *= repeat.x; // 关键通过repeat控制纹理密度
// vec4 colorImage = texture2D(image, vec2(fract(st.s + speed*czm_frameNumber* 0.01), st.t));
vec4 colorImage = speed==0.0?texture2D(image, vec2(fract(st.s), st.t)):texture2D(image, vec2(fract(st.s + frameNumber / 1000.0 / speed * repeat ), st.t));
vec4 colorImage = speed==0.0?texture2D(image, vec2(fract(st.s), st.t)):texture2D(image, vec2(fract(st.s + frameNumber / 1000.0 / speed * repeat.x / repeat.y ), st.t));
material.alpha = colorImage.a * color.a;
material.diffuse = color.rgb;
return material;
@ -106,7 +106,7 @@ function LineTexture() {
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
image: '',
repeat: 1.0,
repeat: new Cesium.Cartesian2(1.0, 1.0),
speed: 1.0,
frameNumber: Cesium.getTimestamp(),
uTime: 1