线贴图 速度bug修改
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		@ -10,12 +10,14 @@ function FlowDashedLine() {
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      this._uType = undefined;
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      this._space = undefined;
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      this._dashSize = undefined;
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      this._scale = undefined;
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      this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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      this.speed = options.speed != undefined ? options.speed : 1.0;//速度
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      this.space = options.space || 0.0;//速度
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      this.dashSize = options.dashSize || 0.03;//速度
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      this.uType = options.uType === undefined ? 1 : options.uType;//类型:0:普通流动线 1:虚化虚线
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      this.lineBackAlpha = options.lineBackAlpha || 0.05;
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      this.scale = options.scale || 1.0;
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    }
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    get isConstant() {
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@ -65,6 +67,12 @@ function FlowDashedLine() {
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        1,
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        result.uType
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      );
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      result.scale = Cesium.Property.getValueOrDefault(
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        this._scale,
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        time,
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        1.0,
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        result.scale
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      );
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      result.lineBackAlpha = this.lineBackAlpha;
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      result.frameNumber = Cesium.getTimestamp();
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      return result;
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@ -77,7 +85,8 @@ function FlowDashedLine() {
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          Cesium.Property.equals(this._color, other._color) &&
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          Cesium.Property.equals(this._speed, other.speed) &&
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          Cesium.Property.equals(this._uType, other.uType) &&
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          Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
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          Cesium.Property.equals(this._lineBackAlpha, other.lineBackAlpha) &&
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          Cesium.Property.equals(this._scale, other.scale))
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      );
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    }
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  }
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@ -89,6 +98,7 @@ function FlowDashedLine() {
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    dashSize: Cesium.createPropertyDescriptor("dashSize"),
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    uType: Cesium.createPropertyDescriptor("uType"),
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    transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
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    scale: Cesium.createPropertyDescriptor("scale"),
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  });
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  Cesium.FlowDashedLineFlowMaterialProperty = FlowDashedLineFlowMaterialProperty;
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@ -108,7 +118,7 @@ function FlowDashedLine() {
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            float dashSize = 0.1;
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            float gapSize = space;
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            // speed现在表示完成一次完整动画循环的秒数
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            float progress = speed==0.0 ? 0.0 : fract(frameNumber / 1000.0 / speed);
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            float progress = speed==0.0 ? 0.0 : fract(frameNumber / 1000.0 / speed * scale);
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            float pattern = fract(st.x / dashSize * (1.0 + gapSize) + progress / dashSize * (1.0 + gapSize));
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            float dash1 = step(0.0, pattern) - step(1.0/(1.0 + gapSize), pattern);
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            float dash2 = smoothstep(0.0, 0.2, pattern) -
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@ -131,6 +141,7 @@ function FlowDashedLine() {
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          color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
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          speed: 1,
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          space: 0.0,
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          scale: 1.0,
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          dashSize: 0.03,
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          frameNumber: Cesium.getTimestamp(),
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          uType: 1,
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