线贴图 速度相同 切换有问题
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@ -335,9 +335,13 @@ class PolylineObject extends Base {
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this._elms.lineWidth.forEach(item => {
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item.value = this.options.width
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})
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this.entity &&
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this.entity.polyline &&
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(this.entity.polyline.width = this.options.width)
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if (this.entity && this.entity.polyline) {
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this.entity.polyline.width = this.entity.polyline.width + v - this.entity.polyline.oriWidth
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this.entity.polyline.oriWidth = this.options.width
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}
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// this.entity &&
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// this.entity.polyline &&
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// (this.entity.polyline.width = this.options.width) && (this.entity.polyline.oriWidth = this.options.width)
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}
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get lineType() {
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@ -1316,6 +1320,7 @@ class PolylineObject extends Base {
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zIndex: that.sdk._entityZIndex
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}
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})
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that.entity.polyline.oriWidth = that.options.width
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that.sdk._entityZIndex++
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PolylineObject.createLabel(that)
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// that.entity.polyline.positionsLngLat = positions
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@ -12,7 +12,7 @@ function LineTexture() {
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this.image = options.image || "";
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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this.speed = options.speed != undefined ? options.speed : 1.0;
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this.repeat = options.repeat || 1.0;
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this.repeat = options.repeat || new Cesium.Cartesian2(1.0, 1.0);
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}
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get isConstant() {
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@ -52,7 +52,7 @@ function LineTexture() {
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result.repeat = Cesium.Property.getValueOrDefault(
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this._repeat,
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time,
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1.0,
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new Cesium.Cartesian2(1.0, 1.0),
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result.repeat
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);
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result.frameNumber = Cesium.getTimestamp();
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@ -85,14 +85,14 @@ function LineTexture() {
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uniform vec4 color;
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uniform sampler2D image;
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uniform float speed;
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uniform float repeat;
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// uniform float repeat;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec2 st = materialInput.st;
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st.s *= repeat; // 关键:通过repeat控制纹理密度
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st.s *= repeat.x; // 关键:通过repeat控制纹理密度
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// vec4 colorImage = texture2D(image, vec2(fract(st.s + speed*czm_frameNumber* 0.01), st.t));
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vec4 colorImage = speed==0.0?texture2D(image, vec2(fract(st.s), st.t)):texture2D(image, vec2(fract(st.s + frameNumber / 1000.0 / speed * repeat ), st.t));
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vec4 colorImage = speed==0.0?texture2D(image, vec2(fract(st.s), st.t)):texture2D(image, vec2(fract(st.s + frameNumber / 1000.0 / speed * repeat.x / repeat.y ), st.t));
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material.alpha = colorImage.a * color.a;
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material.diffuse = color.rgb;
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return material;
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@ -106,7 +106,7 @@ function LineTexture() {
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uniforms: {
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color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
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image: '',
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repeat: 1.0,
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repeat: new Cesium.Cartesian2(1.0, 1.0),
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speed: 1.0,
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frameNumber: Cesium.getTimestamp(),
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uTime: 1
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