线样式(无同步间距调节)
This commit is contained in:
@ -1,7 +1,7 @@
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import { attributeElm, labelStyleElm1, labelStyleElm2 } from '../../Element/elm_html'
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function html(that) {
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return `
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return `
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<span class="custom-divider"></span>
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<div class="div-item">
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<div class="row" style="align-items: flex-start;">
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@ -97,6 +97,28 @@ function html(that) {
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<div class="col">
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</div>
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</div>
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<div class="row" id="dashTextureDom">
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<div class="col">
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<span class="label">动画顺向</span>
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<input class="btn-switch" type="checkbox" @model="rotate">
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</div>
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<div class="col">
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<span class="label">动画倍数</span>
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<div class="input-number input-number-unit-1" style="width: 80px;">
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<input class="input" type="number" title="" min="0" max="999999" step="0.1" @model="speed">
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<span class="arrow"></span>
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</div>
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</div>
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<div class="col" >
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<span id="lineSpace">
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<span class="label">间距</span>
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<div class="input-number input-number-unit-1" style="width: 80px;">
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<input class="input" type="number" title="" min="0" max="3" step="0.1" @model="space">
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<span class="arrow"></span>
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</div>
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</span>
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</div>
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</div>
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<div class="row">
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<div class="col">
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<span class="label">线段缓冲</span>
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@ -57,6 +57,10 @@ class PolylineObject extends Base {
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this.options['nose-to-tail'] = options['nose-to-tail'] || false
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this.options.smooth = options.smooth || false
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this.options.extend = options.extend || false
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this.options.rotate = options.rotate || true
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this.options.space = options.space || 0.1
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this.options.speed = options.speed || 1
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this.options.dashSize = options.dashSize || 0.03
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this.options['length-unit'] = options['length-unit'] || '米'
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this.options['fit-length-unit'] = options['fit-length-unit'] || '米'
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this.options['extend-width'] =
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@ -144,7 +148,7 @@ class PolylineObject extends Base {
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}
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set color(v) {
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this.options.color = v
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this.entity.polyline.material = this.getMaterial(v, this.options.type)
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this.entity.polyline.material = this.getMaterial(v, this.options.type, this.entity, this.options)
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if (this._elms.color) {
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this._elms.color.forEach((item, i) => {
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let colorPicker = new ewPlugins('colorpicker', {
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@ -166,6 +170,48 @@ class PolylineObject extends Base {
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}
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}
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get speed() {
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return this.options.speed
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}
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set speed(v) {
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this.options.speed = v
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this.entity.polyline.material = this.getMaterial(this.options.color, this.options.type, this.entity, this.options)
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}
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get dashSize() {
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return this.options.dashSize
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}
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set dashSize(v) {
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this.options.dashSize = v
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this.entity.polyline.material = this.getMaterial(this.options.color, this.options.type, this.entity, this.options)
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}
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get rotate() {
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return this.options.rotate
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}
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set rotate(v) {
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this.options.rotate = v
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PolylineObject.closeNodeEdit(this)
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this._elms.rotate &&
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this._elms.rotate.forEach(item => {
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item.checked = v
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})
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this.options.rotate = v
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this.entity.polyline.material = this.getMaterial(this.options.color, this.options.type, this.entity, this.options)
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}
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get space() {
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return this.options.space
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}
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set space(v) {
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this.options.space = v
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this.entity.polyline.material = this.getMaterial(this.options.color, this.options.type, this.entity, this.options)
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}
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get length() {
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return this.options.length
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}
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@ -298,6 +344,31 @@ class PolylineObject extends Base {
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name: '流动箭头1',
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value: '流动箭头1',
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key: 7
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},
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{
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name: '流动箭头2',
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value: '流动箭头2',
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key: 8
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},
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{
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name: '流动箭头3',
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value: '流动箭头3',
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key: 9
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},
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{
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name: '流动箭头4',
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value: '流动箭头4',
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key: 10
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},
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{
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name: '流动箭头5',
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value: '流动箭头5',
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key: 11
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},
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{
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name: '流动箭头6',
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value: '流动箭头6',
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key: 12
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}
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]
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this.options.type = Number(v)
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@ -306,6 +377,16 @@ class PolylineObject extends Base {
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this._elms.lineType &&
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this._elms.lineType.forEach(item => {
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item.value = lineTypeData[i].value
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if (2 < item.value && item.value < 13) {//贴图参数
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document.getElementById('dashTextureDom').style.display = 'flex'
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} else {
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document.getElementById('dashTextureDom').style.display = 'none'
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}
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if (2 < item.value && item.value < 5) {//尾迹参数
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document.getElementById('lineSpace').style.display = 'none'
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} else {
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document.getElementById('lineSpace').style.display = 'flex'
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}
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})
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break
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}
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@ -314,7 +395,9 @@ class PolylineObject extends Base {
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this.entity.polyline &&
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(this.entity.polyline.material = this.getMaterial(
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this.options.color,
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this.options.type
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this.options.type,
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this.entity,
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this.options
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))
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}
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get noseToTail() {
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@ -1177,7 +1260,7 @@ class PolylineObject extends Base {
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positions: Cesium.Cartesian3.fromDegreesArrayHeights(fromDegreesArray),
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width: that.options.width,
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clampToGround: ground,
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material: that.getMaterial(that.options.color, that.options.type),
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material: that.getMaterial(that.options.color, that.options.type, that.entity, that.options),
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zIndex: that.sdk._entityZIndex
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}
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})
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@ -1540,6 +1623,31 @@ class PolylineObject extends Base {
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name: '流动箭头1',
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value: '流动箭头1',
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key: 7
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},
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{
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name: '流动箭头2',
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value: '流动箭头2',
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key: 8
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},
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{
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name: '流动箭头3',
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value: '流动箭头3',
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key: 9
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},
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{
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name: '流动箭头4',
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value: '流动箭头4',
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key: 10
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},
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{
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name: '流动箭头5',
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value: '流动箭头5',
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key: 11
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},
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{
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name: '流动箭头6',
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value: '流动箭头6',
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key: 12
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}
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]
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let lineTypeDataLegpObject = legp(
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@ -1565,6 +1673,18 @@ class PolylineObject extends Base {
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for (let i = 0; i < lineTypeData.length; i++) {
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if (lineTypeData[i].value === lineTypeDataLegpElm.value) {
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this.lineType = lineTypeData[i].key
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//控制参数显隐
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if (2 < this.lineType && this.lineType < 13) {//贴图参数
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document.getElementById('dashTextureDom').style.display = 'flex'
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} else {
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document.getElementById('dashTextureDom').style.display = 'none'
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}
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if (2 < this.lineType && this.lineType < 5) {//尾迹参数
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document.getElementById('lineSpace').style.display = 'none'
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} else {
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document.getElementById('lineSpace').style.display = 'flex'
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}
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break
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}
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}
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@ -1984,6 +2104,10 @@ class PolylineObject extends Base {
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this.attributeVr = this.options.attribute.vr.content
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this.attributeCamera = this.options.attribute.camera.content
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this.attributeGoods = this.options.attribute.goods.content
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this.rotate = this.originalOptions.rotate
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this.speed = this.originalOptions.speed
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this.dashSize = this.originalOptions.dashSize
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this.space = this.originalOptions.space
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this.cameraSelect && this.cameraSelect()
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this.goodsSelect && this.goodsSelect()
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@ -8,8 +8,12 @@ function FlowDashedLine() {
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this._color = undefined;
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this._speed = undefined;
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this._uType = undefined;
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this._space = undefined;
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this._dashSize = undefined;
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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this.speed = options.speed || 0.25;//速度
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this.speed = options.speed != undefined ? options.speed : 1.0;//速度
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this.space = options.space || 0.01;//速度
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this.dashSize = options.dashSize || 0.03;//速度
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this.uType = options.uType === undefined ? 1 : options.uType;//类型:0:普通流动线 1:虚化虚线
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this.lineBackAlpha = options.lineBackAlpha || 0.05;
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}
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@ -43,6 +47,18 @@ function FlowDashedLine() {
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10,
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result.speed
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);
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result.space = Cesium.Property.getValueOrDefault(
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this._space,
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time,
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10,
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result.space
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);
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result.dashSize = Cesium.Property.getValueOrDefault(
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this._dashSize,
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time,
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10,
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result.dashSize
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);
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result.uType = Cesium.Property.getValueOrDefault(
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this._uType,
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time,
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@ -69,6 +85,8 @@ function FlowDashedLine() {
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Object.defineProperties(FlowDashedLineFlowMaterialProperty.prototype, {
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color: Cesium.createPropertyDescriptor("color"),
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speed: Cesium.createPropertyDescriptor("speed"),
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space: Cesium.createPropertyDescriptor("space"),
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dashSize: Cesium.createPropertyDescriptor("dashSize"),
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uType: Cesium.createPropertyDescriptor("uType"),
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transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
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});
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@ -89,11 +107,13 @@ function FlowDashedLine() {
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// 计算流动虚线
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float dashSize = 0.03;
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float gapSize = 0.01;
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float progress = fract(czm_frameNumber * 0.01); // 时间控制流动
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// float gapSize = 0.01;
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// float dashSize = dashSize;
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float gapSize = space;
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float progress = fract(speed * czm_frameNumber * 0.01); // 时间控制流动
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float pattern = fract(st.x / (dashSize + gapSize) + progress);
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float dash1 = step(0.1, pattern) - step(0.9, pattern);
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float dash2 = smoothstep(0.1, 0.3, pattern) - smoothstep(0.7, 0.9, pattern);
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float dash2 = smoothstep(0.0, 0.4, pattern) - smoothstep(0.6, 1.0, pattern);
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float dash = (float(uType) != 1.0)?dash1:dash2;
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material.alpha = dash;
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material.diffuse = color.rgb;
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@ -108,7 +128,9 @@ function FlowDashedLine() {
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type: Cesium.Material.FlowDashedLineMaterialType,
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uniforms: {
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color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
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speed: 0.1,
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speed: 1,
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space: 0.01,
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dashSize: 0.03,
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uType: 1,
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lineBackAlpha: 0.05,
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},
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@ -7,10 +7,12 @@ function LineTexture() {
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this._definitionChanged = new Cesium.Event();
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this._image = undefined;
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this._color = undefined;
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this._imageW = undefined;
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this._speed = undefined;
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this._repeat = undefined;
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this.image = options.image || "";
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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this.imageW = options.imageW || 1;
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this.speed = options.speed != undefined ? options.speed : 1.0;
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this.repeat = options.repeat || 1.0;
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}
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get isConstant() {
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@ -41,11 +43,17 @@ function LineTexture() {
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Cesium.Color.RED,
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result.color
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);
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result.imageW = Cesium.Property.getValueOrDefault(
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this._imageW,
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result.speed = Cesium.Property.getValueOrDefault(
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this._speed,
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time,
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1,
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result.imageW
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1.0,
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result.speed
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);
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result.repeat = Cesium.Property.getValueOrDefault(
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this._repeat,
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time,
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1.0,
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result.repeat
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);
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return result;
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}
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@ -56,7 +64,8 @@ function LineTexture() {
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(other instanceof LineTextureMaterialProperty &&
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Cesium.Property.equals(this._image, other._image) &&
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Cesium.Property.equals(this._color, other._color) &&
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Cesium.Property.equals(this._imageW, other._imageW))
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Cesium.Property.equals(this._imageW, other._imageW) &&
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Cesium.Property.equals(this._speed, other._speed))
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);
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}
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}
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@ -64,27 +73,27 @@ function LineTexture() {
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Object.defineProperties(LineTextureMaterialProperty.prototype, {
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image: Cesium.createPropertyDescriptor("image"),
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color: Cesium.createPropertyDescriptor("color"),
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imageW: Cesium.createPropertyDescriptor("imageW"),
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speed: Cesium.createPropertyDescriptor("speed"),
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repeat: Cesium.createPropertyDescriptor("repeat"),
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});
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Cesium.LineTextureMaterialProperty = LineTextureMaterialProperty;
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Cesium.Material.LineTextureMaterialProperty = "LineTextureMaterialProperty";
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Cesium.Material.LineTextureMaterialType = "LineTextureMaterialType";
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Cesium.Material.LineTextureMaterialSource = `
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#extension GL_OES_standard_derivatives : enable
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uniform vec4 color;
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uniform sampler2D image;
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uniform float speed;
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uniform float repeat;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material m = czm_getDefaultMaterial(materialInput);
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vec2 st = materialInput.st * vec2(494/172, 1.0); // 横向重复两次
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vec2 uv = vec2(fract(st.s + uTime*0.1), st.t);
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// uv.y = mix(uv.y, 1.0-uv.y, step(0.5, fract(uTime))); // 周期性反转Y轴
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vec4 tex = texture(image, uv);
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m.diffuse =(tex.rgb+color.rgb)/2.0;
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m.alpha = tex.a * (1.0 - fract(st.t)) * color.a; // 顶部渐隐
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return m;
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec2 st = materialInput.st;
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st.s *= repeat; // 关键:通过repeat控制纹理密度
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vec4 colorImage = texture2D(image, vec2(fract(st.s + speed*czm_frameNumber* 0.01), st.t));
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material.alpha = colorImage.a * color.a;
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material.diffuse = color.rgb;
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return material;
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}
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`;
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Cesium.Material._materialCache.addMaterial(
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@ -95,7 +104,8 @@ function LineTexture() {
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uniforms: {
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color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
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image: '',
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imageW: 1,
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repeat: 1.0,
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speed: 1.0,
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uTime: 1
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},
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source: Cesium.Material.LineTextureMaterialSource,
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|
@ -7,9 +7,11 @@ function PolylineFlow() {
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this._definitionChanged = new Cesium.Event();
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this._color = undefined;
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this._speed = undefined;
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this._rotate = undefined;
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this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
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this.speed = options.speed || 0.25;//速度
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this.speed = options.speed != undefined ? options.speed : 1.0;//速度
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this.lineBackAlpha = options.lineBackAlpha || 0.05;
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this.rotate = options.rotate;
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}
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get isConstant() {
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@ -41,6 +43,12 @@ function PolylineFlow() {
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10,
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result.speed
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);
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result.rotate = Cesium.Property.getValueOrDefault(
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this._rotate,
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time,
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true,
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result.rotate
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);
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result.lineBackAlpha = this.lineBackAlpha;
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result.frameNumber = Cesium.getTimestamp();
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return result;
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@ -60,6 +68,7 @@ function PolylineFlow() {
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Object.defineProperties(PolylineFlowMaterialProperty.prototype, {
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color: Cesium.createPropertyDescriptor("color"),
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speed: Cesium.createPropertyDescriptor("speed"),
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rotate: Cesium.createPropertyDescriptor("rotate"),
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transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
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});
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@ -78,11 +87,16 @@ function PolylineFlow() {
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//获取st(uv)
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vec2 st = materialInput.st;
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//获取当前帧数,10秒内变化0-1
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float time = fract(czm_frameNumber * speed / 60.0);
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// float time = fract(czm_frameNumber * speed / 60.0);
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float time = fract(abs(speed) * czm_frameNumber * 0.01);
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//长度1/10
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||||
time = time * (1.0 + 0.1);
|
||||
// time = time * (1.0 + 0.1);
|
||||
float staticAlpha = rotate?smoothstep(0.0,1.0, 1.0-st.s) * step(-1.0,-(1.0-st.s)):smoothstep(0.0,1.0, st.s) * step(-1.0,-st.s);
|
||||
|
||||
//平滑过渡函数
|
||||
float alpha = smoothstep(time-0.1,time,st.s) * step(-time,-st.s);
|
||||
float alpha1 = smoothstep(time-0.1,time,1.0-st.s) * step(-time,- (1.0-st.s));
|
||||
float alpha2 = smoothstep(time-0.1,time,st.s) * step(-time,- st.s);
|
||||
float alpha =(speed== 0.0)? staticAlpha:(speed < 0.0)?alpha2:alpha1;
|
||||
//光带轨迹(不会完全透明)
|
||||
alpha += lineBackAlpha;
|
||||
material.alpha = alpha;
|
||||
@ -99,6 +113,7 @@ function PolylineFlow() {
|
||||
uniforms: {
|
||||
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
|
||||
speed: 0.1,
|
||||
rotate: true,
|
||||
lineBackAlpha: 0.05,
|
||||
},
|
||||
source: Cesium.Material.PolylineFlowMaterialSource,
|
||||
|
@ -7,9 +7,11 @@ function PolylineFlowMult() {
|
||||
this._definitionChanged = new Cesium.Event();
|
||||
this._color = undefined;
|
||||
this._speed = undefined;
|
||||
this._rotate = undefined;
|
||||
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
|
||||
this.speed = options.speed || 0.1;//速度
|
||||
this.speed = options.speed != undefined ? options.speed : 1.0;//速度
|
||||
this.lineBackAlpha = options.lineBackAlpha || 0.05;
|
||||
this.rotate = options.rotate;
|
||||
}
|
||||
|
||||
get isConstant() {
|
||||
@ -41,6 +43,12 @@ function PolylineFlowMult() {
|
||||
10,
|
||||
result.speed
|
||||
);
|
||||
result.rotate = Cesium.Property.getValueOrDefault(
|
||||
this._rotate,
|
||||
time,
|
||||
true,
|
||||
result.rotate
|
||||
);
|
||||
result.lineBackAlpha = this.lineBackAlpha;
|
||||
result.frameNumber = Cesium.getTimestamp();
|
||||
return result;
|
||||
@ -52,6 +60,7 @@ function PolylineFlowMult() {
|
||||
(other instanceof PolylineFlowMultMaterialProperty &&
|
||||
Cesium.Property.equals(this._color, other._color) &&
|
||||
Cesium.Property.equals(this._speed, other.speed) &&
|
||||
Cesium.Property.equals(this._rotate, other.rotate) &&
|
||||
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
|
||||
);
|
||||
}
|
||||
@ -60,6 +69,7 @@ function PolylineFlowMult() {
|
||||
Object.defineProperties(PolylineFlowMultMaterialProperty.prototype, {
|
||||
color: Cesium.createPropertyDescriptor("color"),
|
||||
speed: Cesium.createPropertyDescriptor("speed"),
|
||||
rotate: Cesium.createPropertyDescriptor("rotate"),
|
||||
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
|
||||
});
|
||||
|
||||
@ -80,27 +90,47 @@ function PolylineFlowMult() {
|
||||
float baseTime = fract(czm_frameNumber * speed / 60.0) * 1.1;
|
||||
|
||||
// 高频时间轴(控制高光点)
|
||||
float highlightTime = fract(czm_frameNumber * speed * 3.0 / 60.0);
|
||||
// float highlightTime = fract(czm_frameNumber * speed * 3.0 / 60.0);
|
||||
float highlightTime = fract(abs(speed) * czm_frameNumber * 0.01);
|
||||
float highlightSpacing = 0.3; // 高光点间隔
|
||||
|
||||
// 主光带透明度计算
|
||||
float mainAlpha = smoothstep(baseTime-0.1, baseTime, st.s) * step(-baseTime, -st.s);
|
||||
|
||||
// 多高光点计算(3个周期性光斑)
|
||||
float highlight1 = smoothstep(highlightTime-0.05, highlightTime, st.s) *
|
||||
float highlight11 = smoothstep(highlightTime-0.05, highlightTime, st.s) *
|
||||
step(-highlightTime, -st.s) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - highlightTime)));
|
||||
|
||||
float highlight2 = smoothstep(highlightTime+highlightSpacing-0.05,
|
||||
float highlight21 = smoothstep(highlightTime+highlightSpacing-0.05,
|
||||
highlightTime+highlightSpacing, st.s) *
|
||||
step(-(highlightTime+highlightSpacing), -st.s) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+highlightSpacing))));
|
||||
|
||||
float highlight3 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
|
||||
float highlight31 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
|
||||
highlightTime+2.0*highlightSpacing, st.s) *
|
||||
step(-(highlightTime+2.0*highlightSpacing), -st.s) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+2.0*highlightSpacing))));
|
||||
|
||||
|
||||
float highlight12 = smoothstep(highlightTime-0.05, highlightTime, 1.0 - st.s) *
|
||||
step(-highlightTime, -(1.0-st.s)) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(1.0 - st.s - highlightTime)));
|
||||
|
||||
float highlight22 = smoothstep(highlightTime+highlightSpacing-0.05,
|
||||
highlightTime+highlightSpacing, 1.0 - st.s) *
|
||||
step(-(highlightTime+highlightSpacing),-(1.0 - st.s)) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(1.0-st.s - (highlightTime+highlightSpacing))));
|
||||
|
||||
float highlight32 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
|
||||
highlightTime+2.0*highlightSpacing, 1.0 - st.s) *
|
||||
step(-(highlightTime+2.0*highlightSpacing), -(1.0-st.s)) *
|
||||
(1.0 - smoothstep(0.0, highlightSpacing, abs(1.0 - st.s - (highlightTime+2.0*highlightSpacing))));
|
||||
|
||||
|
||||
float highlight1 = !rotate?highlight11:highlight12;
|
||||
float highlight2 = !rotate?highlight21:highlight22;
|
||||
float highlight3 = !rotate?highlight31:highlight32;
|
||||
// 合并效果
|
||||
// material.alpha = mainAlpha * 0.7 +
|
||||
// (highlight1 + highlight2 + highlight3) * 0.5 +
|
||||
@ -120,6 +150,7 @@ function PolylineFlowMult() {
|
||||
uniforms: {
|
||||
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
|
||||
speed: 0.1,
|
||||
rotate: true,
|
||||
lineBackAlpha: 0.05,
|
||||
},
|
||||
source: Cesium.Material.PolylineFlowMaterialSource,
|
||||
|
Reference in New Issue
Block a user