线样式(无同步间距调节)

This commit is contained in:
2025-07-07 16:21:01 +08:00
parent 484fe70e16
commit fa3325580c
8 changed files with 373 additions and 77 deletions

View File

@ -7,10 +7,12 @@ function LineTexture() {
this._definitionChanged = new Cesium.Event();
this._image = undefined;
this._color = undefined;
this._imageW = undefined;
this._speed = undefined;
this._repeat = undefined;
this.image = options.image || "";
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.imageW = options.imageW || 1;
this.speed = options.speed != undefined ? options.speed : 1.0;
this.repeat = options.repeat || 1.0;
}
get isConstant() {
@ -41,11 +43,17 @@ function LineTexture() {
Cesium.Color.RED,
result.color
);
result.imageW = Cesium.Property.getValueOrDefault(
this._imageW,
result.speed = Cesium.Property.getValueOrDefault(
this._speed,
time,
1,
result.imageW
1.0,
result.speed
);
result.repeat = Cesium.Property.getValueOrDefault(
this._repeat,
time,
1.0,
result.repeat
);
return result;
}
@ -56,7 +64,8 @@ function LineTexture() {
(other instanceof LineTextureMaterialProperty &&
Cesium.Property.equals(this._image, other._image) &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._imageW, other._imageW))
Cesium.Property.equals(this._imageW, other._imageW) &&
Cesium.Property.equals(this._speed, other._speed))
);
}
}
@ -64,27 +73,27 @@ function LineTexture() {
Object.defineProperties(LineTextureMaterialProperty.prototype, {
image: Cesium.createPropertyDescriptor("image"),
color: Cesium.createPropertyDescriptor("color"),
imageW: Cesium.createPropertyDescriptor("imageW"),
speed: Cesium.createPropertyDescriptor("speed"),
repeat: Cesium.createPropertyDescriptor("repeat"),
});
Cesium.LineTextureMaterialProperty = LineTextureMaterialProperty;
Cesium.Material.LineTextureMaterialProperty = "LineTextureMaterialProperty";
Cesium.Material.LineTextureMaterialType = "LineTextureMaterialType";
Cesium.Material.LineTextureMaterialSource = `
#extension GL_OES_standard_derivatives : enable
uniform vec4 color;
uniform sampler2D image;
uniform float speed;
uniform float repeat;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material m = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st * vec2(494/172, 1.0); // 横向重复两次
vec2 uv = vec2(fract(st.s + uTime*0.1), st.t);
// uv.y = mix(uv.y, 1.0-uv.y, step(0.5, fract(uTime))); // 周期性反转Y轴
vec4 tex = texture(image, uv);
m.diffuse =(tex.rgb+color.rgb)/2.0;
m.alpha = tex.a * (1.0 - fract(st.t)) * color.a; // 顶部渐隐
return m;
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
st.s *= repeat; // 关键通过repeat控制纹理密度
vec4 colorImage = texture2D(image, vec2(fract(st.s + speed*czm_frameNumber* 0.01), st.t));
material.alpha = colorImage.a * color.a;
material.diffuse = color.rgb;
return material;
}
`;
Cesium.Material._materialCache.addMaterial(
@ -95,7 +104,8 @@ function LineTexture() {
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
image: '',
imageW: 1,
repeat: 1.0,
speed: 1.0,
uTime: 1
},
source: Cesium.Material.LineTextureMaterialSource,