线样式(无同步间距调节)

This commit is contained in:
2025-07-07 16:21:01 +08:00
parent 484fe70e16
commit fa3325580c
8 changed files with 373 additions and 77 deletions

View File

@ -7,9 +7,11 @@ function PolylineFlow() {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._speed = undefined;
this._rotate = undefined;
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.speed = options.speed || 0.25;//速度
this.speed = options.speed != undefined ? options.speed : 1.0;//速度
this.lineBackAlpha = options.lineBackAlpha || 0.05;
this.rotate = options.rotate;
}
get isConstant() {
@ -41,6 +43,12 @@ function PolylineFlow() {
10,
result.speed
);
result.rotate = Cesium.Property.getValueOrDefault(
this._rotate,
time,
true,
result.rotate
);
result.lineBackAlpha = this.lineBackAlpha;
result.frameNumber = Cesium.getTimestamp();
return result;
@ -60,6 +68,7 @@ function PolylineFlow() {
Object.defineProperties(PolylineFlowMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor("color"),
speed: Cesium.createPropertyDescriptor("speed"),
rotate: Cesium.createPropertyDescriptor("rotate"),
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
});
@ -78,11 +87,16 @@ function PolylineFlow() {
//获取stuv
vec2 st = materialInput.st;
//获取当前帧数10秒内变化0-1
float time = fract(czm_frameNumber * speed / 60.0);
// float time = fract(czm_frameNumber * speed / 60.0);
float time = fract(abs(speed) * czm_frameNumber * 0.01);
//长度1/10
time = time * (1.0 + 0.1);
// time = time * (1.0 + 0.1);
float staticAlpha = rotate?smoothstep(0.0,1.0, 1.0-st.s) * step(-1.0,-(1.0-st.s)):smoothstep(0.0,1.0, st.s) * step(-1.0,-st.s);
//平滑过渡函数
float alpha = smoothstep(time-0.1,time,st.s) * step(-time,-st.s);
float alpha1 = smoothstep(time-0.1,time,1.0-st.s) * step(-time,- (1.0-st.s));
float alpha2 = smoothstep(time-0.1,time,st.s) * step(-time,- st.s);
float alpha =(speed== 0.0)? staticAlpha:(speed < 0.0)?alpha2:alpha1;
//光带轨迹(不会完全透明)
alpha += lineBackAlpha;
material.alpha = alpha;
@ -99,6 +113,7 @@ function PolylineFlow() {
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
speed: 0.1,
rotate: true,
lineBackAlpha: 0.05,
},
source: Cesium.Material.PolylineFlowMaterialSource,