线样式(无同步间距调节)

This commit is contained in:
2025-07-07 16:21:01 +08:00
parent 484fe70e16
commit fa3325580c
8 changed files with 373 additions and 77 deletions

View File

@ -7,9 +7,11 @@ function PolylineFlowMult() {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._speed = undefined;
this._rotate = undefined;
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.speed = options.speed || 0.1;//速度
this.speed = options.speed != undefined ? options.speed : 1.0;//速度
this.lineBackAlpha = options.lineBackAlpha || 0.05;
this.rotate = options.rotate;
}
get isConstant() {
@ -41,6 +43,12 @@ function PolylineFlowMult() {
10,
result.speed
);
result.rotate = Cesium.Property.getValueOrDefault(
this._rotate,
time,
true,
result.rotate
);
result.lineBackAlpha = this.lineBackAlpha;
result.frameNumber = Cesium.getTimestamp();
return result;
@ -52,6 +60,7 @@ function PolylineFlowMult() {
(other instanceof PolylineFlowMultMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other.speed) &&
Cesium.Property.equals(this._rotate, other.rotate) &&
Cesium.Property.equals(this.lineBackAlpha, other.lineBackAlpha))
);
}
@ -60,6 +69,7 @@ function PolylineFlowMult() {
Object.defineProperties(PolylineFlowMultMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor("color"),
speed: Cesium.createPropertyDescriptor("speed"),
rotate: Cesium.createPropertyDescriptor("rotate"),
transparency: Cesium.createPropertyDescriptor("lineBackAlpha"),
});
@ -80,27 +90,47 @@ function PolylineFlowMult() {
float baseTime = fract(czm_frameNumber * speed / 60.0) * 1.1;
// 高频时间轴(控制高光点)
float highlightTime = fract(czm_frameNumber * speed * 3.0 / 60.0);
// float highlightTime = fract(czm_frameNumber * speed * 3.0 / 60.0);
float highlightTime = fract(abs(speed) * czm_frameNumber * 0.01);
float highlightSpacing = 0.3; // 高光点间隔
// 主光带透明度计算
float mainAlpha = smoothstep(baseTime-0.1, baseTime, st.s) * step(-baseTime, -st.s);
// 多高光点计算3个周期性光斑
float highlight1 = smoothstep(highlightTime-0.05, highlightTime, st.s) *
float highlight11 = smoothstep(highlightTime-0.05, highlightTime, st.s) *
step(-highlightTime, -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - highlightTime)));
float highlight2 = smoothstep(highlightTime+highlightSpacing-0.05,
float highlight21 = smoothstep(highlightTime+highlightSpacing-0.05,
highlightTime+highlightSpacing, st.s) *
step(-(highlightTime+highlightSpacing), -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+highlightSpacing))));
float highlight3 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
float highlight31 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
highlightTime+2.0*highlightSpacing, st.s) *
step(-(highlightTime+2.0*highlightSpacing), -st.s) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(st.s - (highlightTime+2.0*highlightSpacing))));
float highlight12 = smoothstep(highlightTime-0.05, highlightTime, 1.0 - st.s) *
step(-highlightTime, -(1.0-st.s)) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(1.0 - st.s - highlightTime)));
float highlight22 = smoothstep(highlightTime+highlightSpacing-0.05,
highlightTime+highlightSpacing, 1.0 - st.s) *
step(-(highlightTime+highlightSpacing),-(1.0 - st.s)) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(1.0-st.s - (highlightTime+highlightSpacing))));
float highlight32 = smoothstep(highlightTime+2.0*highlightSpacing-0.05,
highlightTime+2.0*highlightSpacing, 1.0 - st.s) *
step(-(highlightTime+2.0*highlightSpacing), -(1.0-st.s)) *
(1.0 - smoothstep(0.0, highlightSpacing, abs(1.0 - st.s - (highlightTime+2.0*highlightSpacing))));
float highlight1 = !rotate?highlight11:highlight12;
float highlight2 = !rotate?highlight21:highlight22;
float highlight3 = !rotate?highlight31:highlight32;
// 合并效果
// material.alpha = mainAlpha * 0.7 +
// (highlight1 + highlight2 + highlight3) * 0.5 +
@ -120,6 +150,7 @@ function PolylineFlowMult() {
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
speed: 0.1,
rotate: true,
lineBackAlpha: 0.05,
},
source: Cesium.Material.PolylineFlowMaterialSource,