This commit is contained in:
2025-08-22 18:28:38 +08:00
parent 427b38a6c3
commit fb2681fdbe
17 changed files with 7477 additions and 7 deletions

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@ -186,7 +186,7 @@ import Frustum from '../Obj/AirLine/frustum'
import DrawTakeOff from '../Obj/AirLine/DrawTakeOff'
import FlowLine from '../Obj/Base/FlowLine'
import Sunshine from '../Global/efflect/Sunshine'
// import Road2 from '../Obj/Base/RoadObject'
import Road2 from '../Obj/Base/RoadObject'
import TextBox from '../Obj/Base/TextBox'
import BatchModel from '../Obj/Base/BatchModel'
@ -261,7 +261,7 @@ if (!window.YJ) {
// GenerateRoute
Dialog,
FlowLine,
// Road2,
Road2,
TextBox,
BatchModel
},

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@ -0,0 +1,229 @@
import { attributeElm } from '../../Element/elm_html'
function html(that) {
return `
<span class="custom-divider"></span>
<div class="div-item">
<div class="row">
<div class="col">
<span class="label">颜色</span>
<div class="color"></div>
</div>
<div class="col">
</div>
</div>
</div>
<span class="custom-divider"></span>
<div class="div-item">
<div class="row">
<div style="width: 46%;">
<div class="row add-type-box">
<div class="lable-left-line">添加方式
<div class="input input-select add-type" style="margin-left: 20px;"></div>
</div>
</div>
</div>
<div style="width: 50%;">
<div class="row" style="margin-bottom: 5px;">
<div class="col">
<span class="label">朝向偏移</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" min="0" max="360" @model="deviation">
<span class="unit">°</span>
<span class="arrow"></span>
</div>
</div>
</div>
</div>
</div>
<h4>模型间隔</h4>
<div class="row">
<div class="col">
<div class="YJ-custom-checkbox-box" style="display: flex;align-items: center;cursor: pointer;">
<input type="checkbox" class="YJ-custom-checkbox">
<span style="margin-left: 10px; margin-bottom: 1px;user-select: none;">自定义距离</span>
</div>
</div>
<div class="col">
<div class="YJ-custom-checkbox-box" style="display: flex;align-items: center;cursor: pointer;">
<input type="checkbox" class="YJ-custom-checkbox">
<span style="margin-left: 10px; margin-bottom: 1px;user-select: none;">固定距离</span>
</div>
</div>
<div class="col">
<span class="label">模型间隔</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" min="0" max="360" @model="spacing">
<span class="unit">米</span>
<span class="arrow"></span>
</div>
</div>
</div>
<h4>线型选择</h4>
<div class="row">
<div class="col">
<div class="YJ-custom-checkbox-box" style="display: flex;align-items: center;cursor: pointer;">
<input type="checkbox" class="YJ-custom-checkbox">
<span style="margin-left: 10px; margin-bottom: 1px;user-select: none;">折线</span>
</div>
</div>
<div class="col">
<div class="YJ-custom-checkbox-box" style="display: flex;align-items: center;cursor: pointer;">
<input type="checkbox" class="YJ-custom-checkbox">
<span style="margin-left: 10px; margin-bottom: 1px;user-select: none;">曲线</span>
</div>
</div>
<div class="col">
<span class="label">线条数量</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" min="0" max="360" @model="lineNum">
<span class="unit">条</span>
<span class="arrow"></span>
</div>
</div>
<div class="col">
<span class="label">线条间隔</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" min="0" max="360" @model="lineSpacing">
<span class="unit">米</span>
<span class="arrow"></span>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="YJ-custom-checkbox-box" style="display: flex;align-items: center;cursor: pointer;">
<input type="checkbox" class="YJ-custom-checkbox">
<span style="margin-left: 10px; margin-bottom: 1px;user-select: none;">随机采样</span>
</div>
</div>
<div class="col">
<span class="label">随机数量</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" min="0" max="360" @model="lineNum">
<span class="unit">个</span>
<span class="arrow"></span>
</div>
</div>
<div class="col"></div>
</div>
<div class="row">
<div class="col">
<div class="YJ-custom-checkbox-box" style="display: flex;align-items: center;cursor: pointer;">
<input type="checkbox" class="YJ-custom-checkbox">
<span style="margin-left: 10px; margin-bottom: 1px;user-select: none;">网格采样</span>
</div>
</div>
<div class="col">
<span class="label">首边间隔</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" min="0" max="360" @model="fistLineSpacing">
<span class="unit">米</span>
<span class="arrow"></span>
</div>
</div>
<div class="col">
<span class="label">次边间隔</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" min="0" max="360" @model="secondLineSpacing">
<span class="unit">米</span>
<span class="arrow"></span>
</div>
</div>
</div>
</div>
<span class="custom-divider"></span>
<div class="row">
<DIV-cy-tabs id="point-object-edit-tabs">
<DIV-cy-tab-pane label="空间信息">
<div class="row">
<div class="col height-mode-box">
<span class="label" style="flex: 0 0 56px;">高度模式</span>
<div class="height-mode"></div>
</div>
</div>
<div class="row">
<div style="width: 46%;">
<div class="row add-type-box">
<div class="lable-left-line">缩放
<div class="YJ-custom-checkbox-box" style="display: flex;align-items: center;cursor: pointer;">
<input type="checkbox" class="YJ-custom-checkbox">
<span style="margin-left: 10px; margin-bottom: 1px;user-select: none;">是否等比例缩放</span>
</div>
</div>
</div>
</div>
</div>
</DIV-cy-tab-pane>
<DIV-cy-tab-pane label="标注风格">
<div>
<div class="row" style="margin-bottom: 10px;">
<div class="col">
<span class="label">新增模型风格设置</span>
<button @click="openRichTextEditor">初始风格</button>
</div>
<div class="col">
<button @click="openRichTextEditor">当前风格</button>
</div>
</div>
<div class="row" style="margin-bottom: 10px;">
<div class="col" style="flex: 0 0 80px;">
<span class="label" style="flex: none;">显隐</span>
<input class="btn-switch" type="checkbox" @model="billboardShow">
</div>
<div class="col" style="flex: 0 0 90px;">
<span class="label" style="flex: none;">图标</span>
<div class="image-box" @click="clickChangeImage">
<img class="image" src="" alt="" @model="billboardImage">
</div>
</div>
<div class="col" style="flex: 0 0 90px;">
<span class="label" style="flex: none;">默认图标</span>
<div class="image-box" @click="clickChangeDefaultImage">
<img class="image" src="" alt="" @model="billboardDefaultImage">
</div>
</div>
<div class="col">
<span class="label">图标倍数</span>
<div class="input-number input-number-unit-2">
<input class="input" type="number" title="" min="0.1" max="99" @model="billboardScale">
<span class="unit">倍</span>
<span class="arrow"></span>
</div>
</div>
</div>
</div>
<div>
<h4>文字设置</h4>
<div class="row">
<div class="col" style="flex: 0 0 80px;">
<span class="label" style="flex: none;">显隐</span>
<input class="btn-switch" type="checkbox" @model="labelShow">
</div>
<div class="col font-select-box">
<span class="label" style="flex: none;">字体选择</span>
<div class="input input-select font-select"></div>
</div>
<div class="col">
<span class="label">文字大小</span>
<div class="input-number input-number-unit-2">
<input class="input" type="number" title="" min="1" max="99" @model="labelFontSize" style="width: 70px;">
<span class="unit">px</span>
<span class="arrow"></span>
</div>
</div>
<div class="col">
<span class="label">文字颜色</span>
<div class="labelColor"></div>
</div>
</div>
</div>
</DIV-cy-tab-pane>
</DIV-cy-tabs>
</div>
<span class="custom-divider"></span>
`
}
export { html }

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@ -5,7 +5,7 @@ class Corridor extends Base {
// /**
// * @constructor
// * @description 道路
// * @param sdk
// * @param sdk
// * @param options {object} 属性
// * @param options.name{string} 名称
// * @param options.image{string | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement} 指定 Image、URL、Canvas 或 Video 的属性
@ -67,7 +67,7 @@ class Corridor extends Base {
// material: new Cesium.ImageMaterialProperty({
// image: this.options.image,
// repeat: new Cesium.Cartesian2(100, 1.0),
// color: Cesium.Color.TOMATO
// color: Cesium.Color.TOMATO
// })
// }
// });
@ -217,10 +217,10 @@ class Corridor extends Base {
let aa = 0
const shader = `
uniform sampler2D image;
uniform sampler2D image;
uniform vec4 color;
uniform vec2 repeat;
czm_material czm_getMaterial(czm_materialInput materialInput){
czm_material material=czm_getDefaultMaterial(materialInput);
mat2 rotationMatrix = mat2(cos(radians(-rotate)), sin(radians(-rotate)), -sin(radians(-rotate)), cos(radians(-rotate)));

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@ -0,0 +1,39 @@
function html() {
return `
<span class="custom-divider"></span>
<div class="div-item">
<div class="row">
<div class="col">
<span class="label">名称</span>
<input class="input" maxlength="40" type="text" @model="name">
</div>
<div class="col road-box">
<span class="label" style="flex: 0 0 56px;">道路类型</span>
<div class="road-type"></div>
</div>
</div>
</div>
<span class="custom-divider"></span>
<div class="div-item">
<div class="row">
<div class="col">
<span class="label">车道宽度</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" max="99999" min="1" step="1" @model="carRoadWidth">
<span class="arrow"></span>
</div>
</div>
<div class="col">
<span class="label">人行道宽度</span>
<div class="input-number input-number-unit-1">
<input class="input" type="number" title="" max="99999" min="1" step="1" @model="sideWidth">
<span class="arrow"></span>
</div>
</div>
</div>
</div>
<span class="custom-divider"></span>
`
}
export { html }

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@ -0,0 +1,92 @@
class eventBinding {
constructor() {
this.element = {}
}
static event = {}
getEvent(name) {
return eventBinding.event[name]
}
getEventAll() {
return eventBinding.event
}
setEvent(name, event) {
eventBinding.event[name] = event
}
on(that, elements) {
for (let i = 0; i < elements.length; i++) {
let Event = []
let isEvent = false
let removeName = []
if (!elements[i] || !elements[i].attributes) {
continue;
}
for (let m of elements[i].attributes) {
switch (m.name) {
case '@model': {
isEvent = true
if (elements[i].type == 'checkbox') {
Event.push((e) => { that[m.value] = e.target.checked })
elements[i].checked = that[m.value]
}
else {
Event.push((e) => {
let value = e.target.value
if (e.target.type == 'number') {
value = Number(value)
}
that[m.value] = value
})
if (elements[i].nodeName == 'IMG') {
elements[i].src = that[m.value]
}
else {
elements[i].value = that[m.value]
}
}
if (this.element[m.value]) {
this.element[m.value].push(elements[i])
}
else {
this.element[m.value] = [elements[i]]
}
removeName.push(m.name)
break;
}
case '@click': {
elements[i].addEventListener('click', (e) => {
if (typeof (that.Dialog[m.value]) === 'function') {
that.Dialog[m.value](e)
}
});
removeName.push(m.name)
// elements[i].attributes.removeNamedItem(m.name)
break;
}
}
// elements[i].attributes[m] = undefined
}
for (let n = 0; n < removeName.length; n++) {
elements[i].attributes.removeNamedItem(removeName[n])
}
if (isEvent) {
let ventType = 'input'
if (elements[i].tagName != 'INPUT' || elements[i].type == 'checkbox') {
ventType = 'change'
}
elements[i].addEventListener(ventType, (e) => {
for (let t = 0; t < Event.length; t++) {
Event[t](e)
}
});
}
}
}
}
const EventBinding = new eventBinding();
export default EventBinding;

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@ -0,0 +1,889 @@
/**
* @description 道路
*/
import Dialog from '../../Element/Dialog';
import { html } from "./_element";
import EventBinding from '../../Element/Dialog/eventBinding';
import Base from "../index";
import { syncData } from '../../../Global/MultiViewportMode'
import { setSplitDirection, syncSplitData, setActiveId } from '../../../Global/SplitScreen'
import { setActiveViewer, closeRotateAround, closeViewFollow } from '../../../Global/global'
class Road extends Base {
/**
* @constructor
* @param sdk
* @description 道路
* @param options {object} 道路属性
* @param options.name=未命名对象 {string} 名称
* @param options.carRoadWidth=2 {number} 车道宽度
* @param options.sideWidth=2 {number} 人行道宽度
* @param options.positions=[] {array} 道路positions
* @param options.roadImage='' {string} 车道贴图
* @param options.sideImage='' {string} 人行道贴图
* @param Dialog {object} 弹框对象
* @param Dialog.confirmCallBack {function} 弹框确认时的回调
* */
constructor(sdk, options = {}, _Dialog = {}) {
super(sdk, options);
this.viewer = this.sdk.viewer
this.options.name = options.name || '道路'
this.options.carRoadWidth = options.carRoadWidth || 10
this.options.sideWidth = options.sideWidth || 5
this.options.positions = options.positions || []
this.options.roadImage = options.roadImage || (this.getSourceRootPath() + '/img/roadPhoto.png')
this.options.sideImage = options.sideImage || (this.getSourceRootPath() + '/img/sidePhoto.png')
this.options.show = (options.show || options.show === false) ? options.show : true
this.Dialog = _Dialog
this._EventBinding = new EventBinding()
this._elms = {};
this.positionArea = []
this.positions = []
this.lineEntity = ''
this.sdk.addIncetance(this.options.id, this)
Road.create(this)
}
// 创建道路
static create(that) {
let positions = []
that.options.positions.forEach(v => {
positions.push(new Cesium.Cartesian3.fromDegrees(v.lng, v.lat, v.alt))
})
let area = [[], [], []]
area[1] = that.createLineBufferPolygon2(positions, that.options.carRoadWidth / 2)
area[0] = that.createLineBufferPolygonSide(area[1][2], -that.options.sideWidth)
area[2] = that.createLineBufferPolygonSide(area[1][1], that.options.sideWidth)
//判断道路边是否相交
for (let i = 0; i < area[0].length - 1; i++) {
let leftItem = area[0][i]
let leftItem2 = area[0][i + 1]
let rightItem = area[2][i]
let rightItem2 = area[2][i + 1]
let carItem = area[1][0][i]
let carItem2 = area[1][0][i + 1]
let leftLine = that.getIntersects(leftItem[1], leftItem[2], leftItem2[1], leftItem2[2])
let rightLine = that.getIntersects(rightItem[1], rightItem[2], rightItem2[1], rightItem2[2])
console.log(leftLine, 'leftLine')
if (leftLine) {//左侧相交
//获取右侧延长交点
let point1 = that.getExtendPoint(rightItem[1], rightItem[2], 1000)
let point2 = that.getExtendPoint(rightItem2[2], rightItem2[1], 1000)
let rightIntersection = that.getIntersects(rightItem[2], point1, rightItem2[1], point2)
//将其他几条边都延长
let leftLineNeiPoint = that.getExtendPoint(leftItem[0], leftItem[3], 1000)
let carLeftPoint = that.getExtendPoint(carItem[3], carItem[2], 1000)
let carRightPoint = that.getExtendPoint(carItem[0], carItem[1], 1000)
let rightLineNeiPoint = that.getExtendPoint(rightItem[0], rightItem[3], 1000)
//跟左侧里相交点
let leftLineNei = that.getIntersects(leftLine, rightIntersection, leftItem[0], leftLineNeiPoint)
//跟车道左侧相交点
let carLeft = that.getIntersects(leftLine, rightIntersection, carItem[3], carLeftPoint)
//跟车道右侧相交点
let carRight = that.getIntersects(leftLine, rightIntersection, carItem[0], carRightPoint)
let rightLineNei = that.getIntersects(leftLine, rightIntersection, rightItem[0], rightLineNeiPoint)
// let leftLineNei = that.getIntersects(leftLine, rightItem[2], leftItem[0], leftItem[3])
// let carLeft = that.getIntersects(leftLine, rightItem[2], carItem[3], carItem[2])
// let carRight = that.getIntersects(leftLine, rightItem[2], carItem[0], carItem[1])
// let rightLineNei = that.getIntersects(leftLine, rightItem[2], rightItem[0], rightItem[3])
// let leftLineNei = that.getIntersects(leftLine, intersection, leftItem[0], leftItem[3])
// //跟车道左侧相交点
// let carLeft = that.getIntersects(leftLine, intersection, carItem[3], carItem[2])
// //跟车道右侧相交点
// let carRight = that.getIntersects(leftLine, intersection, carItem[0], carItem[1])
// let rightLineNei = that.getIntersects(leftLine, intersection, rightItem[0], rightItem[3])
leftItem[2] = leftLine
leftItem[3] = leftLineNei
carItem[2] = carLeft
carItem[1] = carRight
rightItem[3] = rightLineNei
rightItem[2] = rightIntersection
console.log(leftItem, carItem, rightItem, 'leftItemleft')
//将其他几条边都延长
let leftLineNeiPoint2 = that.getExtendPoint(leftItem2[3], leftItem2[0], 1000)
let carLeftPoint2 = that.getExtendPoint(carItem2[2], carItem2[3], 1000)
let carRightPoint2 = that.getExtendPoint(carItem2[1], carItem2[0], 1000)
let rightLineNeiPoint2 = that.getExtendPoint(rightItem2[3], rightItem2[0], 1000)
// let leftLineNei2 = that.getIntersects(leftLine, rightItem2[1], leftItem2[0], leftItem2[3])
// let carLeft2 = that.getIntersects(leftLine, rightItem2[1], carItem2[3], carItem2[2])
// let carRight2 = that.getIntersects(leftLine, rightItem2[1], carItem2[0], carItem2[1])
// let rightLineNei2 = that.getIntersects(leftLine, rightItem2[1], rightItem2[0], rightItem2[3])
let leftLineNei2 = that.getIntersects(leftLine, rightIntersection, leftItem2[3], leftLineNeiPoint2)
let carLeft2 = that.getIntersects(leftLine, rightIntersection, carItem2[2], carLeftPoint2)
let carRight2 = that.getIntersects(leftLine, rightIntersection, carItem2[1], carRightPoint2)
let rightLineNei2 = that.getIntersects(leftLine, rightIntersection, rightItem2[3], rightLineNeiPoint2)
// let arr = [leftLine, rightIntersection, leftItem2[3], leftLineNeiPoint2]
// arr.forEach((item, index) => {
// that.sdk.viewer.entities.add({
// name: 'node-secondary-edit-point',
// index: i,
// position: item,
// billboard: {
// image: that.getSourceRootPath() + '/img/point.png',
// width: 15,
// height: 15,
// disableDepthTestDistance: Number.POSITIVE_INFINITY,
// color: Cesium.Color.WHITE.withAlpha(0.99)
// },
// label: {
// text: '' + index,
// pixelOffset: { x: 0, y: -20 },
// },
// })
// })
// let leftLineNei2 = that.getIntersects(leftLine, intersection, leftItem2[0], leftItem2[3])
// //跟车道左侧相交点
// let carLeft2 = that.getIntersects(leftLine, intersection, carItem2[3], carItem2[2])
// //跟车道右侧相交点
// let carRight2 = that.getIntersects(leftLine, intersection, carItem2[0], carItem2[1])
// let rightLineNei2 = that.getIntersects(leftLine, intersection, rightItem2[0], rightItem2[3])
leftItem2[1] = leftLine
leftItem2[0] = leftLineNei2
carItem2[3] = carLeft2
carItem2[0] = carRight2
rightItem2[0] = rightLineNei2
rightItem2[1] = rightIntersection
console.log(leftItem2, carItem2, rightItem2, 'leftItem2left')
} else if (rightLine) {//右侧相交
//获取左侧延长交点
let point1 = that.getExtendPoint(leftItem[1], leftItem[2], 1000)
let point2 = that.getExtendPoint(leftItem2[2], leftItem2[1], 1000)
let rightIntersection = that.getIntersects(leftItem[2], point1, leftItem2[1], point2)
//将其他几条边都延长
let leftLineNeiPoint = that.getExtendPoint(leftItem[0], leftItem[3], 1000)
let carLeftPoint = that.getExtendPoint(carItem[3], carItem[2], 1000)
let carRightPoint = that.getExtendPoint(carItem[0], carItem[1], 1000)
let rightLineNeiPoint = that.getExtendPoint(rightItem[0], rightItem[3], 1000)
// //跟左侧里相交点
let leftLineNei = that.getIntersects(rightLine, rightIntersection, leftItem[0], leftLineNeiPoint)
//跟车道左侧相交点
let carLeft = that.getIntersects(rightLine, rightIntersection, carItem[3], carLeftPoint)
//跟车道右侧相交点
let carRight = that.getIntersects(rightLine, rightIntersection, carItem[0], carRightPoint)
let rightLineNei = that.getIntersects(rightLine, rightIntersection, rightItem[0], rightLineNeiPoint)
// //跟左侧里相交点
// let leftLineNei = that.getIntersects(rightLine, leftItem[2], leftItem[0], leftItem[3])
// //跟车道左侧相交点
// let carLeft = that.getIntersects(rightLine, leftItem[2], carItem[3], carItem[2])
// //跟车道右侧相交点
// let carRight = that.getIntersects(rightLine, leftItem[2], carItem[0], carItem[1])
// let rightLineNei = that.getIntersects(rightLine, leftItem[2], rightItem[0], rightItem[3])
leftItem[2] = rightIntersection
leftItem[3] = leftLineNei
carItem[2] = carLeft
carItem[1] = carRight
rightItem[3] = rightLineNei
rightItem[2] = rightLine
console.log(leftItem, carItem, rightItem, 'leftItemright')
//将其他几条边都延长
let leftLineNeiPoint2 = that.getExtendPoint(leftItem2[3], leftItem2[0], 1000)
let carLeftPoint2 = that.getExtendPoint(carItem2[2], carItem2[3], 1000)
let carRightPoint2 = that.getExtendPoint(carItem2[1], carItem2[0], 1000)
let rightLineNeiPoint2 = that.getExtendPoint(rightItem2[3], rightItem2[0], 1000)
let leftLineNei2 = that.getIntersects(rightLine, rightIntersection, leftItem2[3], leftLineNeiPoint2)
//跟车道左侧相交点
let carLeft2 = that.getIntersects(rightLine, rightIntersection, carItem2[2], carLeftPoint2)
//跟车道右侧相交点
let carRight2 = that.getIntersects(rightLine, rightIntersection, carItem2[1], carRightPoint2)
let rightLineNei2 = that.getIntersects(rightLine, rightIntersection, rightItem2[3], rightLineNeiPoint2)
// let leftLineNei2 = that.getIntersects(rightLine, leftItem2[1], leftItem2[0], leftItem2[3])
// //跟车道左侧相交点
// let carLeft2 = that.getIntersects(rightLine, leftItem2[1], carItem2[3], carItem2[2])
// //跟车道右侧相交点
// let carRight2 = that.getIntersects(rightLine, leftItem2[1], carItem2[0], carItem2[1])
// let rightLineNei2 = that.getIntersects(rightLine, leftItem2[1], rightItem2[0], rightItem2[3])
leftItem2[1] = rightIntersection
leftItem2[0] = leftLineNei2
carItem2[3] = carLeft2
carItem2[0] = carRight2
rightItem2[0] = rightLineNei2
rightItem2[1] = rightLine
console.log(leftItem2, carItem2, rightItem2, 'leftItem2right')
}
}
console.log(area[0], 'area')
if (that.viewer.entities.getById(that.options.id)) {
that.viewer.entities.getById(that.options.id)._children.forEach((item) => {
that.viewer.entities.remove(item);
});
that.viewer.entities.remove(that.viewer.entities.getById(that.options.id))
}
that.lineEntity = that.viewer.entities.add(new Cesium.Entity({ id: that.options.id, show: that.options.show }))
const myImg = new Image()
myImg.src = that.options.roadImage
myImg.onload = function () {
console.log(area[1][0], 'arr')
area[1][0].forEach((item, index) => {
that.viewer.entities.add({
// id: that.options.id,
parent: that.lineEntity,
polygon: {
hierarchy: new Cesium.PolygonHierarchy(item),
material: new Cesium.ImageMaterialProperty({
image: that.options.roadImage,
transparent: true,// 如果图片有透明部分,需要设置为 true
repeat: that.calculateTextureRepeat(item, myImg)
}),
stRotation: that.calculateRoadAngle(positions[index], positions[index + 1])
}
});
})
}
const myImg2 = new Image()
myImg2.src = that.options.sideImage
myImg2.onload = function () {
area[0].forEach((item, index) => {
that.viewer.entities.add({
parent: that.lineEntity,
polygon: {
hierarchy: new Cesium.PolygonHierarchy(item),
material: new Cesium.ImageMaterialProperty({
image: that.options.sideImage,
transparent: true,// 如果图片有透明部分,需要设置为 true
repeat: that.calculateTextureRepeat(item, myImg2)
}),
stRotation: that.calculateRoadAngle(positions[index], positions[index + 1])
}
});
})
area[2].forEach((item, index) => {
that.viewer.entities.add({
polygon: {
hierarchy: new Cesium.PolygonHierarchy(item),
material: new Cesium.ImageMaterialProperty({
image: that.options.sideImage,
transparent: true,// 如果图片有透明部分,需要设置为 true
repeat: that.calculateTextureRepeat(item, myImg2)
}),
stRotation: that.calculateRoadAngle(positions[index], positions[index + 1])
}
});
})
}
}
getExtendPoint(position1, position2, distance) {
// let position1 = Cesium.Cartesian3.fromDegrees(p1[0], p1[1], 0);
// let position2 = Cesium.Cartesian3.fromDegrees(p2[0], p2[1], 0);
let pot = Cesium.Cartesian3.subtract(position2, position1, new Cesium.Cartesian3());//方向
var dir = Cesium.Cartesian3.normalize(pot, new Cesium.Cartesian3());//向量归一化
var ray = new Cesium.Ray(position1, dir);
let np = Cesium.Ray.getPoint(ray, distance * 10);//计算延长点
return np
}
getArr(arr1, arr2) {
arr2 = arr2.reverse()
let polygon = []
for (let index = 0; index < arr1.length - 1; index++) {
polygon.push([arr1[index], arr1[index + 1], arr2[index + 1], arr2[index]])
}
return polygon
}
calculateRoadAngle(startPoint, endPoint) {
// 1. 获取地表法向量
const normal = Cesium.Ellipsoid.WGS84.geodeticSurfaceNormal(startPoint);
// 2. 构建精确ENU坐标系
const enuMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(startPoint, undefined, normal);
const inverseMatrix = Cesium.Matrix4.inverse(enuMatrix, new Cesium.Matrix4());
// 3. 转换终点并计算水平向量
const localEnd = Cesium.Matrix4.multiplyByPoint(inverseMatrix, endPoint, new Cesium.Cartesian3());
const horizontalVec = new Cesium.Cartesian2(localEnd.x, localEnd.y);
Cesium.Cartesian2.normalize(horizontalVec, horizontalVec);
const north = new Cesium.Cartesian2(1, 0);
const angle = Cesium.Cartesian2.angleBetween(north, horizontalVec);
const cross = Cesium.Cartesian2.cross(north, horizontalVec, new Cesium.Cartesian2());
return cross < 0 ? angle : -angle;
}
calculatePolygonOrientation(positions) {
// 假设 position 是 Cesium.Cartesian3 对象,表示地球上的某个点
var position = positions[0]
// 获取东、北、上坐标系
var eastNorthUp = Cesium.Transforms.eastNorthUpToFixedFrame(position);
// northAxis 是北方向向量
var northAxis = eastNorthUp.getColumn(1, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(northAxis, northAxis);
const direction = Cesium.Cartesian3.subtract(positions[0], positions[1], new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(direction, direction);
const dot = Cesium.Cartesian3.dot(northAxis, direction);
const magA = Cesium.Cartesian3.magnitude(northAxis);
const magB = Cesium.Cartesian3.magnitude(direction);
return Math.acos(dot / (magA * magB));
}
calculateTextureRepeat(polygonPositions, textureSize, meterPerPixel = 0.01) {
// 验证纹理尺寸
if (!textureSize.width || !textureSize.height) {
throw new Error('Texture size must contain width and height in pixels');
}
// 创建多边形几何体
const geometry = Cesium.PolygonGeometry.createGeometry(
new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(polygonPositions),
vertexFormat: Cesium.VertexFormat.POSITION_ONLY
})
);
// 计算多边形面积(平方米)
let area = 0;
const indices = geometry.indices;
const positions = geometry.attributes.position.values;
for (let i = 0; i < indices.length; i += 3) {
const i0 = indices[i] * 3;
const i1 = indices[i + 1] * 3;
const i2 = indices[i + 2] * 3;
const p0 = new Cesium.Cartesian3(positions[i0], positions[i0 + 1], positions[i0 + 2]);
const p1 = new Cesium.Cartesian3(positions[i1], positions[i1 + 1], positions[i1 + 2]);
const p2 = new Cesium.Cartesian3(positions[i2], positions[i2 + 1], positions[i2 + 2]);
const cross = Cesium.Cartesian3.cross(
Cesium.Cartesian3.subtract(p1, p0, new Cesium.Cartesian3()),
Cesium.Cartesian3.subtract(p2, p0, new Cesium.Cartesian3()),
new Cesium.Cartesian3()
);
area += Cesium.Cartesian3.magnitude(cross) * 0.5;
}
// 将像素尺寸转换为实际尺寸(平方米)
const textureWidthMeters = textureSize.width * meterPerPixel;
const textureHeightMeters = textureSize.height * meterPerPixel;
const textureArea = textureWidthMeters * textureHeightMeters;
// 计算各轴向重复次数
const repeatX = Math.sqrt(area) / textureWidthMeters;
const repeatY = Math.sqrt(area) / textureHeightMeters;
return new Cesium.Cartesian2(Math.max(1, Math.ceil(repeatX)), 1.0);
}
swapLastElements(arr1, arr2) {
const last = arr1[arr1.length - 1]
const first = arr2[0]
arr1[arr1.length - 1] = first
arr2[0] = last
return [arr1, arr2];
}
createLineBufferPolygonSide(positions, width) {
let area = []
for (let i = 0; i < positions.length; i++) {
const posi = positions[i];
const dir = Cesium.Cartesian3.subtract(posi[1], posi[0], new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(dir, dir);
// 获取垂直向量基于Z轴
const perp = Cesium.Cartesian3.cross(dir, Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(perp, perp);
// 生成偏移向量
const offset = Cesium.Cartesian3.multiplyByScalar(perp, width, new Cesium.Cartesian3());
let point1 = Cesium.Cartesian3.add(posi[0], offset, new Cesium.Cartesian3())
let point3 = Cesium.Cartesian3.add(posi[1], offset, new Cesium.Cartesian3())
// i == positions.length - 2 ? area.push(start, point1, end, point3) : area.push(start, point1)
area.push([posi[0], point1, point3, posi[1]])
}
// let arr = []
// for (let i = 0; i < area.length - 2; i += 2) {
// arr.push([area[i], area[i + 1], area[i + 3], area[i + 2]])
// }
return area
}
createLineBufferPolygon2(positions, width) {
let area = []
let leftPositions = [];
let rightPositions = [];
for (let i = 0; i < positions.length - 1; i++) {
const start = positions[i];
// const end = positions[i + 1] || positions[i - 1];
const end = positions[i + 1];
const dir = Cesium.Cartesian3.subtract(end, start, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(dir, dir);
// 获取垂直向量基于Z轴
const perp = Cesium.Cartesian3.cross(dir, Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(perp, perp);
const dir2 = Cesium.Cartesian3.subtract(start, end, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(dir2, dir2);
// 获取垂直向量基于Z轴
const perp2 = Cesium.Cartesian3.cross(dir2, Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(perp2, perp2);
// 生成偏移向量
const offset = Cesium.Cartesian3.multiplyByScalar(perp, width, new Cesium.Cartesian3());
const offset2 = Cesium.Cartesian3.multiplyByScalar(perp, -width, new Cesium.Cartesian3());
const offsetEnd = Cesium.Cartesian3.multiplyByScalar(perp2, -width, new Cesium.Cartesian3());
const offsetEnd2 = Cesium.Cartesian3.multiplyByScalar(perp2, width, new Cesium.Cartesian3());
let point1 = Cesium.Cartesian3.add(start, offset, new Cesium.Cartesian3())
let point2 = Cesium.Cartesian3.add(start, offset2, new Cesium.Cartesian3())
let point3 = Cesium.Cartesian3.add(end, offsetEnd, new Cesium.Cartesian3())
let point4 = Cesium.Cartesian3.add(end, offsetEnd2, new Cesium.Cartesian3())
area.push([point1, point3, point4, point2])
rightPositions.push([point1, point3])
leftPositions.push([point2, point4])
// if (i == positions.length - 2) {
// area.push(point1, point2, point3, point4)
// rightPositions.push(point1)
// leftPositions.push(point2)
// leftPositions.push(point4)
// rightPositions.push(point3)
// } else {
// area.push(point1, point2)
// rightPositions.push(point1)
// leftPositions.push(point2)
// }
}
// let arr = []
// for (let i = 0; i < area.length - 2; i += 2) {
// arr.push([area[i], area[i + 1], area[i + 3], area[i + 2]])
// }
console.log(area, rightPositions, 'rightPositions')
let that = this
// return [arr, rightPositions, leftPositions]
return [area, rightPositions, leftPositions]
}
getIntersects(point1, point2, point3, point4) {
let carPoint1 = this.getLonLat(point1)
let carPoint2 = this.getLonLat(point2)
let carPoint3 = this.getLonLat(point3)
let carPoint4 = this.getLonLat(point4)
var line1 = turf.lineString([
[carPoint1.lon, carPoint1.lat],
[carPoint2.lon, carPoint2.lat]
]);
var line2 = turf.lineString([
[carPoint3.lon, carPoint3.lat],
[carPoint4.lon, carPoint4.lat]
]);
var intersects = turf.lineIntersect(line1, line2);
if (intersects.features.length > 0) {
console.log(intersects.features, 'ooooo')
return Cesium.Cartesian3.fromDegrees(intersects.features[0].geometry.coordinates[0], intersects.features[0].geometry.coordinates[1])
}
}
getLonLat(point) {
let pointDe = Cesium.Cartographic.fromCartesian(point)
const longitude = Cesium.Math.toDegrees(pointDe.longitude);
const latitude = Cesium.Math.toDegrees(pointDe.latitude);
return { lon: longitude, lat: latitude }
}
createLineBufferPolygon(viewer, positions, width) {
// 计算每个线段的左右偏移点
const leftPositions = [];
const rightPositions = [];
for (let i = 0; i < positions.length; i++) {
const start = positions[i];
const end = positions[i + 1] || positions[i - 1];
// 计算线段方向向量
const direction = Cesium.Cartesian3.subtract(end, start, new Cesium.Cartesian3());
// const direction = Cesium.Cartesian3.subtract(start, end, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(direction, direction);
// 计算垂直向量(使用上向量叉积)
const up = Cesium.Cartesian3.UNIT_Z;
const perpendicular = Cesium.Cartesian3.cross(direction, up, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(perpendicular, perpendicular);
// 计算左右偏移点
const leftOffset = Cesium.Cartesian3.multiplyByScalar(
perpendicular,
width,
new Cesium.Cartesian3()
);
if (width > 0) {
rightPositions.unshift(Cesium.Cartesian3.add(start, leftOffset, new Cesium.Cartesian3()));
} else if (width < 0) {
rightPositions.push(Cesium.Cartesian3.add(start, leftOffset, new Cesium.Cartesian3()));
}
}
return rightPositions
}
//计算角度
calculateAangle(arr) {
// let fromDegreesArray = that.calSector(that.options.center, that.options.radius, that.options.startAngle, that.options.endAngle, 360, true)
function getAangle(start, end) {
let rad = Math.PI / 180,
lat1 = start.y * rad,
lat2 = end.y * rad,
lon1 = start.x * rad,
lon2 = end.x * rad;
const a = Math.sin(lon2 - lon1) * Math.cos(lat2);
const b =
Math.cos(lat1) * Math.sin(lat2) -
Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon2 - lon1);
const radians = Math.atan2(a, b)
const degrees = radians % (2 * Math.PI);
let bearing = 450 - ((degrees * 180) / Math.PI < 0
? 360 + (degrees * 180) / Math.PI
: (degrees * 180) / Math.PI) - 90;
return 360 - (bearing % 360)
}
let center = arr[0]
let pos84_1 = arr[1]
let pos84_2 = arr[2]
let start = { x: center.lng, y: center.lat }
let end1 = { x: pos84_1.lng, y: pos84_1.lat }
let end2 = { x: pos84_2.lng, y: pos84_2.lat }
let angle1 = getAangle(start, end1)
let angle2 = getAangle(start, end2)
return {
angle1,
angle2
}
}
get carRoadWidth() {
return this.options.carRoadWidth
}
set carRoadWidth(v) {
this.options.carRoadWidth = v
Road.create(this)
}
get sideWidth() {
return this.options.sideWidth
}
set sideWidth(v) {
this.options.sideWidth = v
Road.create(this)
}
/**
* @description 编辑框
* @param state=false {boolean} 状态: true打开, false关闭
*/
async edit(state = false) {
let _this = this
this.originalOptions = this.deepCopyObj(this.options)
if (this._DialogObject && this._DialogObject.close) {
this._DialogObject.close()
this._DialogObject = null
}
if (state) {
this._DialogObject = await new Dialog(this.sdk, this.originalOptions, {
title: '道路属性', left: '180px', top: '100px',
confirmCallBack: (options) => {
this.name = this.name.trim()
if (!this.name) {
this.name = '道路'
}
this.originalOptions = this.deepCopyObj(this.options)
this._DialogObject.close()
this.Dialog.confirmCallBack && this.Dialog.confirmCallBack(this.originalOptions)
syncData(this.sdk, this.options.id)
syncSplitData(this.sdk, this.options.id)
},
resetCallBack: () => {
this.reset()
this.Dialog.resetCallBack && this.Dialog.resetCallBack()
},
closeCallBack: () => {
this.reset()
this.Dialog.closeCallBack && this.Dialog.closeCallBack()
},
showCallBack: (show) => {
this.show = show
this.Dialog.showCallBack && this.Dialog.showCallBack()
}
}, true)
this._DialogObject._element.body.className = this._DialogObject._element.body.className + ' road-surface'
let contentElm = document.createElement('div');
contentElm.innerHTML = html()
this._DialogObject.contentAppChild(contentElm)
// 下拉选项
// let heightModeData = [
// {
// name: '海拔高度',
// value: '海拔高度',
// key: '0',
// },
// {
// name: '相对地表',
// value: '相对地表',
// key: '1',
// },
// {
// name: '依附模型',
// value: '依附模型',
// key: '2',
// }
// ]
// let heightModeObject = legp(
// this._DialogObject._element.content.getElementsByClassName(
// 'road-box'
// )[0],
// '.road-type'
// )
// if (heightModeObject) {
// heightModeObject.legp_search(heightModeData)
// let heightModeDataLegpElm = this._DialogObject._element.content
// .getElementsByClassName('road-type')[0]
// .getElementsByTagName('input')[0]
// for (let i = 0; i < heightModeData.length; i++) {
// if (heightModeData[i].key == this.heightMode) {
// heightModeDataLegpElm.value = heightModeData[i].value
// heightModeObject.legp_searchActive(
// heightModeData[i].value
// )
// break
// }
// }
// heightModeDataLegpElm.addEventListener('input', () => {
// for (let i = 0; i < heightModeData.length; i++) {
// if (heightModeData[i].value === heightModeDataLegpElm.value) {
// this.heightMode = heightModeData[i].key
// break
// }
// }
// })
// this._elms.height = heightElm
// this._elms.heightBox = heightBoxElm
// this._elms.heightMode = heightModeDataLegpElm
// this._elms.heightConfirm = heightConfirmElm
// this._elms.heightModeObject = heightModeObject
// heightConfirmElm.addEventListener('click', () => {
// this.positionEditing = false
// for (let i = 0; i < this.options.positions.length; i++) {
// this.options.positions[i].alt = Number((this.options.positions[i].alt + Number(heightElm.value)).toFixed(2))
// this._elms.alt[i].innerHTML = this.options.positions[i].alt
// }
// let fromDegreesArray = this.renewPositions(this.options.positions)
// this.entity.polyline.positions = Cesium.Cartesian3.fromDegreesArrayHeights(
// fromDegreesArray
// )
// this.positionEditing = false
// PolylineObject.closeNodeEdit(this)
// })
// }
let all_elm = contentElm.getElementsByTagName("*")
this._EventBinding.on(this, all_elm)
this._elms = this._EventBinding.element
} else {
// if (this._element_style) {
// document.getElementsByTagName('head')[0].removeChild(this._element_style)
// this._element_style = null
// }
// if (this._DialogObject && this._DialogObject.remove) {
// this._DialogObject.remove()
// this._DialogObject = null
// }
}
}
reset() {
if (!this.viewer.entities.getById(this.options.id)) {
return
}
this.name = this.originalOptions.name
this.carRoadWidth = this.originalOptions.carRoadWidth
this.sideWidth = this.originalOptions.sideWidth
this.positions = this.originalOptions.positions
this.roadImage = this.originalOptions.roadImage
this.sideImage = this.originalOptions.sideImage
}
/**
* 飞到对应实体
*/
async flyTo(options = {}) {
setActiveViewer(0)
closeRotateAround(this.sdk)
closeViewFollow(this.sdk)
if (this.options.customView && this.options.customView.relativePosition && this.options.customView.orientation) {
let orientation = {
heading: Cesium.Math.toRadians(this.options.customView.orientation.heading || 0.0),
pitch: Cesium.Math.toRadians(this.options.customView.orientation.pitch || -60.0),
roll: Cesium.Math.toRadians(this.options.customView.orientation.roll || 0.0)
}
let lng = this.options.customView.relativePosition.lng
let lat = this.options.customView.relativePosition.lat
let alt = this.options.customView.relativePosition.alt
let destination = Cesium.Cartesian3.fromDegrees(lng, lat, alt)
let position = { lng: 0, lat: 0 }
if (this.options.position) {
position = { ...this.options.position }
}
else if (this.options.positions) {
position = { ...this.options.positions[0] }
}
else if (this.options.center) {
position = { ...this.options.center }
}
else if (this.options.start) {
position = { ...this.options.start }
}
else {
if (this.options.hasOwnProperty('lng')) {
position.lng = this.options.lng
}
if (this.options.hasOwnProperty('lat')) {
position.lat = this.options.lat
}
if (this.options.hasOwnProperty('alt')) {
position.alt = this.options.alt
}
}
// 如果没有高度值,则获取紧贴高度计算
// if (!position.hasOwnProperty('alt')) {
// position.alt = await this.getClampToHeight(position)
// }
lng = this.options.customView.relativePosition.lng + position.lng
lat = this.options.customView.relativePosition.lat + position.lat
alt = this.options.customView.relativePosition.alt + position.alt
destination = Cesium.Cartesian3.fromDegrees(lng, lat, alt)
this.sdk.viewer.camera.flyTo({
destination: destination,
orientation: orientation
})
}
else {
let positionArray = []
for (let i = 0; i < this.positions.length; i++) {
let a = Cesium.Cartesian3.fromDegrees(
this.positions[i][0],
this.positions[i][1],
this.options.height + this.options.heightDifference / 2
)
positionArray.push(a.x, a.y, a.z)
}
let BoundingSphere = Cesium.BoundingSphere.fromVertices(positionArray)
this.viewer.camera.flyToBoundingSphere(BoundingSphere, {
offset: {
heading: Cesium.Math.toRadians(0.0),
pitch: Cesium.Math.toRadians(-20.0),
roll: Cesium.Math.toRadians(0.0)
}
})
}
}
getSphere() {
return new Promise((resolve) => {
// entity没有加载完成时 state 不会等于0 所以设置定时器直到获取到为止
const interval = setInterval(() => {
const sphere = new Cesium.BoundingSphere()
const state = this.sdk.viewer._dataSourceDisplay.getBoundingSphere(
this.viewer.entities.getById(this.options.id),
false,
sphere
)
if (state === Cesium.BoundingSphereState.DONE) {
clearInterval(interval)
}
}, 1000)
})
}
/**
* 删除
*/
async remove() {
this.positions = []
this.lineEntity = null
if (this.viewer.entities.getById(this.options.id)) {
this.viewer.entities.getById(this.options.id)._children.forEach((item) => {
this.viewer.entities.remove(item);
});
this.viewer.entities.remove(this.viewer.entities.getById(this.options.id))
}
if (this._DialogObject && !this._DialogObject.isDestroy) {
this._DialogObject.close()
this._DialogObject = null
}
await this.sdk.removeIncetance(this.options.id)
await syncData(this.sdk, this.options.id)
}
flicker() { }
}
export default Road

View File

@ -0,0 +1,615 @@
/**
* @description 道路
*/
import Dialog from '../../Element/Dialog';
import { html } from "./_element";
import EventBinding from '../../Element/Dialog/eventBinding';
import Base from "../index";
import { syncData } from '../../../Global/MultiViewportMode'
import { setSplitDirection, syncSplitData, setActiveId } from '../../../Global/SplitScreen'
import { setActiveViewer, closeRotateAround, closeViewFollow } from '../../../Global/global'
class Road extends Base {
/**
* @constructor
* @param sdk
* @description 道路
* @param options {object} 道路属性
* @param options.name=未命名对象 {string} 名称
* @param options.carRoadWidth=2 {number} 车道宽度
* @param options.sideWidth=2 {number} 人行道宽度
* @param options.positions=[] {array} 道路positions
* @param options.roadImage='' {string} 车道贴图
* @param options.sideImage='' {string} 人行道贴图
* @param Dialog {object} 弹框对象
* @param Dialog.confirmCallBack {function} 弹框确认时的回调
* */
constructor(sdk, options = {}, _Dialog = {}) {
super(sdk, options);
this.viewer = this.sdk.viewer
this.options.name = options.name || '道路'
this.options.carRoadWidth = options.carRoadWidth || 10
this.options.sideWidth = options.sideWidth || 5
this.options.positions = options.positions || []
this.options.roadImage = options.roadImage || (this.getSourceRootPath() + '/img/roadPhoto.png')
this.options.sideImage = options.sideImage || (this.getSourceRootPath() + '/img/sidePhoto.png')
this.options.show = (options.show || options.show === false) ? options.show : true
this.Dialog = _Dialog
this._EventBinding = new EventBinding()
this._elms = {};
this.positionArea = []
this.positions = []
this.lineEntity = ''
this.sdk.addIncetance(this.options.id, this)
Road.create(this)
}
// 创建道路
static create(that) {
let positions = []
that.options.positions.forEach(v => {
positions.push(new Cesium.Cartesian3.fromDegrees(v.lng, v.lat, v.alt))
})
let area = [[], [], []]
area[1] = that.createLineBufferPolygon2(positions, that.options.carRoadWidth / 2)
area[0] = that.createLineBufferPolygonSide(area[1][2], -that.options.sideWidth)
area[2] = that.createLineBufferPolygonSide(area[1][1], that.options.sideWidth)
if (that.viewer.entities.getById(that.options.id)) {
that.viewer.entities.getById(that.options.id)._children.forEach((item) => {
that.viewer.entities.remove(item);
});
that.viewer.entities.remove(that.viewer.entities.getById(that.options.id))
}
that.lineEntity = that.viewer.entities.add(new Cesium.Entity({ id: that.options.id, show: that.options.show }))
const myImg = new Image()
myImg.src = that.options.roadImage
myImg.onload = function () {
area[1][0].forEach((item, index) => {
that.viewer.entities.add({
// id: that.options.id,
parent: that.lineEntity,
polygon: {
hierarchy: new Cesium.PolygonHierarchy(item),
material: new Cesium.ImageMaterialProperty({
image: that.options.roadImage,
transparent: true,// 如果图片有透明部分,需要设置为 true
repeat: that.calculateTextureRepeat(item, myImg)
}),
stRotation: that.calculateRoadAngle(positions[index], positions[index + 1])
}
});
})
}
const myImg2 = new Image()
myImg2.src = that.options.sideImage
myImg2.onload = function () {
area[0].forEach((item, index) => {
that.viewer.entities.add({
parent: that.lineEntity,
polygon: {
hierarchy: new Cesium.PolygonHierarchy(item),
material: new Cesium.ImageMaterialProperty({
image: that.options.sideImage,
transparent: true,// 如果图片有透明部分,需要设置为 true
repeat: that.calculateTextureRepeat(item, myImg2)
}),
stRotation: that.calculateRoadAngle(positions[index], positions[index + 1])
}
});
})
area[2].forEach((item, index) => {
that.viewer.entities.add({
polygon: {
hierarchy: new Cesium.PolygonHierarchy(item),
material: new Cesium.ImageMaterialProperty({
image: that.options.sideImage,
transparent: true,// 如果图片有透明部分,需要设置为 true
repeat: that.calculateTextureRepeat(item, myImg2)
}),
stRotation: that.calculateRoadAngle(positions[index], positions[index + 1])
}
});
})
}
}
getArr(arr1, arr2) {
arr2 = arr2.reverse()
let polygon = []
for (let index = 0; index < arr1.length - 1; index++) {
polygon.push([arr1[index], arr1[index + 1], arr2[index + 1], arr2[index]])
}
return polygon
}
calculateRoadAngle(startPoint, endPoint) {
// 1. 获取地表法向量
const normal = Cesium.Ellipsoid.WGS84.geodeticSurfaceNormal(startPoint);
// 2. 构建精确ENU坐标系
const enuMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(startPoint, undefined, normal);
const inverseMatrix = Cesium.Matrix4.inverse(enuMatrix, new Cesium.Matrix4());
// 3. 转换终点并计算水平向量
const localEnd = Cesium.Matrix4.multiplyByPoint(inverseMatrix, endPoint, new Cesium.Cartesian3());
const horizontalVec = new Cesium.Cartesian2(localEnd.x, localEnd.y);
Cesium.Cartesian2.normalize(horizontalVec, horizontalVec);
const north = new Cesium.Cartesian2(1, 0);
const angle = Cesium.Cartesian2.angleBetween(north, horizontalVec);
const cross = Cesium.Cartesian2.cross(north, horizontalVec, new Cesium.Cartesian2());
return cross < 0 ? angle : -angle;
}
calculatePolygonOrientation(positions) {
// 假设 position 是 Cesium.Cartesian3 对象,表示地球上的某个点
var position = positions[0]
// 获取东、北、上坐标系
var eastNorthUp = Cesium.Transforms.eastNorthUpToFixedFrame(position);
// northAxis 是北方向向量
var northAxis = eastNorthUp.getColumn(1, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(northAxis, northAxis);
const direction = Cesium.Cartesian3.subtract(positions[0], positions[1], new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(direction, direction);
const dot = Cesium.Cartesian3.dot(northAxis, direction);
const magA = Cesium.Cartesian3.magnitude(northAxis);
const magB = Cesium.Cartesian3.magnitude(direction);
return Math.acos(dot / (magA * magB));
}
calculateTextureRepeat(polygonPositions, textureSize, meterPerPixel = 0.01) {
// 验证纹理尺寸
if (!textureSize.width || !textureSize.height) {
throw new Error('Texture size must contain width and height in pixels');
}
// 创建多边形几何体
const geometry = Cesium.PolygonGeometry.createGeometry(
new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(polygonPositions),
vertexFormat: Cesium.VertexFormat.POSITION_ONLY
})
);
// 计算多边形面积(平方米)
let area = 0;
const indices = geometry.indices;
const positions = geometry.attributes.position.values;
for (let i = 0; i < indices.length; i += 3) {
const i0 = indices[i] * 3;
const i1 = indices[i + 1] * 3;
const i2 = indices[i + 2] * 3;
const p0 = new Cesium.Cartesian3(positions[i0], positions[i0 + 1], positions[i0 + 2]);
const p1 = new Cesium.Cartesian3(positions[i1], positions[i1 + 1], positions[i1 + 2]);
const p2 = new Cesium.Cartesian3(positions[i2], positions[i2 + 1], positions[i2 + 2]);
const cross = Cesium.Cartesian3.cross(
Cesium.Cartesian3.subtract(p1, p0, new Cesium.Cartesian3()),
Cesium.Cartesian3.subtract(p2, p0, new Cesium.Cartesian3()),
new Cesium.Cartesian3()
);
area += Cesium.Cartesian3.magnitude(cross) * 0.5;
}
// 将像素尺寸转换为实际尺寸(平方米)
const textureWidthMeters = textureSize.width * meterPerPixel;
const textureHeightMeters = textureSize.height * meterPerPixel;
const textureArea = textureWidthMeters * textureHeightMeters;
// 计算各轴向重复次数
const repeatX = Math.sqrt(area) / textureWidthMeters;
const repeatY = Math.sqrt(area) / textureHeightMeters;
return new Cesium.Cartesian2(Math.max(1, Math.ceil(repeatX)), 1.0);
}
swapLastElements(arr1, arr2) {
const last = arr1[arr1.length - 1]
const first = arr2[0]
arr1[arr1.length - 1] = first
arr2[0] = last
return [arr1, arr2];
}
createLineBufferPolygonSide(positions, width) {
let area = []
for (let i = 0; i < positions.length - 1; i++) {
const start = positions[i];
const end = positions[i + 1];
const dir = Cesium.Cartesian3.subtract(end, start, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(dir, dir);
// 获取垂直向量基于Z轴
const perp = Cesium.Cartesian3.cross(dir, Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(perp, perp);
// 生成偏移向量
const offset = Cesium.Cartesian3.multiplyByScalar(perp, width, new Cesium.Cartesian3());
let point1 = Cesium.Cartesian3.add(start, offset, new Cesium.Cartesian3())
let point3 = Cesium.Cartesian3.add(end, offset, new Cesium.Cartesian3())
i == positions.length - 2 ? area.push(start, point1, end, point3) : area.push(start, point1)
}
let arr = []
for (let i = 0; i < area.length - 2; i += 2) {
arr.push([area[i], area[i + 1], area[i + 3], area[i + 2]])
}
return arr
}
createLineBufferPolygon2(positions, width) {
let area = []
let leftPositions = [];
let rightPositions = [];
for (let i = 0; i < positions.length - 1; i++) {
const start = positions[i];
// const end = positions[i + 1] || positions[i - 1];
const end = positions[i + 1];
const dir = Cesium.Cartesian3.subtract(end, start, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(dir, dir);
// 获取垂直向量基于Z轴
const perp = Cesium.Cartesian3.cross(dir, Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(perp, perp);
// 生成偏移向量
const offset = Cesium.Cartesian3.multiplyByScalar(perp, width, new Cesium.Cartesian3());
const offset2 = Cesium.Cartesian3.multiplyByScalar(perp, -width, new Cesium.Cartesian3());
let point1 = Cesium.Cartesian3.add(start, offset, new Cesium.Cartesian3())
let point2 = Cesium.Cartesian3.add(start, offset2, new Cesium.Cartesian3())
let point3 = Cesium.Cartesian3.add(end, offset, new Cesium.Cartesian3())
let point4 = Cesium.Cartesian3.add(end, offset2, new Cesium.Cartesian3())
if (i == positions.length - 2) {
area.push(point1, point2, point3, point4)
rightPositions.push(point1)
leftPositions.push(point2)
leftPositions.push(point4)
rightPositions.push(point3)
} else {
area.push(point1, point2)
rightPositions.push(point1)
leftPositions.push(point2)
}
}
let arr = []
for (let i = 0; i < area.length - 2; i += 2) {
arr.push([area[i], area[i + 1], area[i + 3], area[i + 2]])
}
return [arr, rightPositions, leftPositions]
}
createLineBufferPolygon(viewer, positions, width) {
// 计算每个线段的左右偏移点
const leftPositions = [];
const rightPositions = [];
for (let i = 0; i < positions.length; i++) {
const start = positions[i];
const end = positions[i + 1] || positions[i - 1];
// 计算线段方向向量
const direction = Cesium.Cartesian3.subtract(end, start, new Cesium.Cartesian3());
// const direction = Cesium.Cartesian3.subtract(start, end, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(direction, direction);
// 计算垂直向量(使用上向量叉积)
const up = Cesium.Cartesian3.UNIT_Z;
const perpendicular = Cesium.Cartesian3.cross(direction, up, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(perpendicular, perpendicular);
// 计算左右偏移点
const leftOffset = Cesium.Cartesian3.multiplyByScalar(
perpendicular,
width,
new Cesium.Cartesian3()
);
if (width > 0) {
rightPositions.unshift(Cesium.Cartesian3.add(start, leftOffset, new Cesium.Cartesian3()));
} else if (width < 0) {
rightPositions.push(Cesium.Cartesian3.add(start, leftOffset, new Cesium.Cartesian3()));
}
}
return rightPositions
}
get carRoadWidth() {
return this.options.carRoadWidth
}
set carRoadWidth(v) {
this.options.carRoadWidth = v
Road.create(this)
}
get sideWidth() {
return this.options.sideWidth
}
set sideWidth(v) {
this.options.sideWidth = v
Road.create(this)
}
/**
* @description 编辑框
* @param state=false {boolean} 状态: true打开, false关闭
*/
async edit(state = false) {
let _this = this
this.originalOptions = this.deepCopyObj(this.options)
if (this._DialogObject && this._DialogObject.close) {
this._DialogObject.close()
this._DialogObject = null
}
if (state) {
this._DialogObject = await new Dialog(this.sdk, this.originalOptions, {
title: '道路属性', left: '180px', top: '100px',
confirmCallBack: (options) => {
this.name = this.name.trim()
if (!this.name) {
this.name = '道路'
}
this.originalOptions = this.deepCopyObj(this.options)
this._DialogObject.close()
this.Dialog.confirmCallBack && this.Dialog.confirmCallBack(this.originalOptions)
syncData(this.sdk, this.options.id)
syncSplitData(this.sdk, this.options.id)
},
resetCallBack: () => {
this.reset()
this.Dialog.resetCallBack && this.Dialog.resetCallBack()
},
closeCallBack: () => {
this.reset()
this.Dialog.closeCallBack && this.Dialog.closeCallBack()
},
showCallBack: (show) => {
this.show = show
this.Dialog.showCallBack && this.Dialog.showCallBack()
}
}, true)
this._DialogObject._element.body.className = this._DialogObject._element.body.className + ' road-surface'
let contentElm = document.createElement('div');
contentElm.innerHTML = html()
this._DialogObject.contentAppChild(contentElm)
// 下拉选项
// let heightModeData = [
// {
// name: '海拔高度',
// value: '海拔高度',
// key: '0',
// },
// {
// name: '相对地表',
// value: '相对地表',
// key: '1',
// },
// {
// name: '依附模型',
// value: '依附模型',
// key: '2',
// }
// ]
// let heightModeObject = legp(
// this._DialogObject._element.content.getElementsByClassName(
// 'road-box'
// )[0],
// '.road-type'
// )
// if (heightModeObject) {
// heightModeObject.legp_search(heightModeData)
// let heightModeDataLegpElm = this._DialogObject._element.content
// .getElementsByClassName('road-type')[0]
// .getElementsByTagName('input')[0]
// for (let i = 0; i < heightModeData.length; i++) {
// if (heightModeData[i].key == this.heightMode) {
// heightModeDataLegpElm.value = heightModeData[i].value
// heightModeObject.legp_searchActive(
// heightModeData[i].value
// )
// break
// }
// }
// heightModeDataLegpElm.addEventListener('input', () => {
// for (let i = 0; i < heightModeData.length; i++) {
// if (heightModeData[i].value === heightModeDataLegpElm.value) {
// this.heightMode = heightModeData[i].key
// break
// }
// }
// })
// this._elms.height = heightElm
// this._elms.heightBox = heightBoxElm
// this._elms.heightMode = heightModeDataLegpElm
// this._elms.heightConfirm = heightConfirmElm
// this._elms.heightModeObject = heightModeObject
// heightConfirmElm.addEventListener('click', () => {
// this.positionEditing = false
// for (let i = 0; i < this.options.positions.length; i++) {
// this.options.positions[i].alt = Number((this.options.positions[i].alt + Number(heightElm.value)).toFixed(2))
// this._elms.alt[i].innerHTML = this.options.positions[i].alt
// }
// let fromDegreesArray = this.renewPositions(this.options.positions)
// this.entity.polyline.positions = Cesium.Cartesian3.fromDegreesArrayHeights(
// fromDegreesArray
// )
// this.positionEditing = false
// PolylineObject.closeNodeEdit(this)
// })
// }
let all_elm = contentElm.getElementsByTagName("*")
this._EventBinding.on(this, all_elm)
this._elms = this._EventBinding.element
} else {
// if (this._element_style) {
// document.getElementsByTagName('head')[0].removeChild(this._element_style)
// this._element_style = null
// }
// if (this._DialogObject && this._DialogObject.remove) {
// this._DialogObject.remove()
// this._DialogObject = null
// }
}
}
reset() {
if (!this.viewer.entities.getById(this.options.id)) {
return
}
this.name = this.originalOptions.name
this.carRoadWidth = this.originalOptions.carRoadWidth
this.sideWidth = this.originalOptions.sideWidth
this.positions = this.originalOptions.positions
this.roadImage = this.originalOptions.roadImage
this.sideImage = this.originalOptions.sideImage
}
/**
* 飞到对应实体
*/
async flyTo(options = {}) {
setActiveViewer(0)
closeRotateAround(this.sdk)
closeViewFollow(this.sdk)
if (this.options.customView && this.options.customView.relativePosition && this.options.customView.orientation) {
let orientation = {
heading: Cesium.Math.toRadians(this.options.customView.orientation.heading || 0.0),
pitch: Cesium.Math.toRadians(this.options.customView.orientation.pitch || -60.0),
roll: Cesium.Math.toRadians(this.options.customView.orientation.roll || 0.0)
}
let lng = this.options.customView.relativePosition.lng
let lat = this.options.customView.relativePosition.lat
let alt = this.options.customView.relativePosition.alt
let destination = Cesium.Cartesian3.fromDegrees(lng, lat, alt)
let position = { lng: 0, lat: 0 }
if (this.options.position) {
position = { ...this.options.position }
}
else if (this.options.positions) {
position = { ...this.options.positions[0] }
}
else if (this.options.center) {
position = { ...this.options.center }
}
else if (this.options.start) {
position = { ...this.options.start }
}
else {
if (this.options.hasOwnProperty('lng')) {
position.lng = this.options.lng
}
if (this.options.hasOwnProperty('lat')) {
position.lat = this.options.lat
}
if (this.options.hasOwnProperty('alt')) {
position.alt = this.options.alt
}
}
// 如果没有高度值,则获取紧贴高度计算
// if (!position.hasOwnProperty('alt')) {
// position.alt = await this.getClampToHeight(position)
// }
lng = this.options.customView.relativePosition.lng + position.lng
lat = this.options.customView.relativePosition.lat + position.lat
alt = this.options.customView.relativePosition.alt + position.alt
destination = Cesium.Cartesian3.fromDegrees(lng, lat, alt)
this.sdk.viewer.camera.flyTo({
destination: destination,
orientation: orientation
})
}
else {
let positionArray = []
for (let i = 0; i < this.positions.length; i++) {
let a = Cesium.Cartesian3.fromDegrees(
this.positions[i][0],
this.positions[i][1],
this.options.height + this.options.heightDifference / 2
)
positionArray.push(a.x, a.y, a.z)
}
let BoundingSphere = Cesium.BoundingSphere.fromVertices(positionArray)
this.viewer.camera.flyToBoundingSphere(BoundingSphere, {
offset: {
heading: Cesium.Math.toRadians(0.0),
pitch: Cesium.Math.toRadians(-20.0),
roll: Cesium.Math.toRadians(0.0)
}
})
}
}
getSphere() {
return new Promise((resolve) => {
// entity没有加载完成时 state 不会等于0 所以设置定时器直到获取到为止
const interval = setInterval(() => {
const sphere = new Cesium.BoundingSphere()
const state = this.sdk.viewer._dataSourceDisplay.getBoundingSphere(
this.viewer.entities.getById(this.options.id),
false,
sphere
)
if (state === Cesium.BoundingSphereState.DONE) {
clearInterval(interval)
}
}, 1000)
})
}
/**
* 删除
*/
async remove() {
this.positions = []
this.lineEntity = null
if (this.viewer.entities.getById(this.options.id)) {
this.viewer.entities.getById(this.options.id)._children.forEach((item) => {
this.viewer.entities.remove(item);
});
this.viewer.entities.remove(this.viewer.entities.getById(this.options.id))
}
if (this._DialogObject && !this._DialogObject.isDestroy) {
this._DialogObject.close()
this._DialogObject = null
}
await this.sdk.removeIncetance(this.options.id)
await syncData(this.sdk, this.options.id)
}
flicker() { }
}
export default Road

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View File

@ -46,8 +46,16 @@ class EventBinding {
value = Number(value)
if (e.data != '.' && (e.data != '-' || e.target.value)) {
if (((!e.target.max) && (!e.target.min)) || ((value <= Number(e.target.max)) && value >= Number(e.target.min))) {
that[m.value] = value
// that[m.value] = value
value = value
}
if ((e.target.max) && value > Number(e.target.max)) {
value = Number(e.target.max)
}
if ((e.target.min) && value < Number(e.target.min)) {
value = Number(e.target.min)
}
that[m.value] = value
}
}
})

View File

@ -0,0 +1,113 @@
/*
* @Description: 流动线
*/
function RoadTexture() {
class RoadTextureMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._image = undefined;
this._repeat = undefined;
this._stRotation = undefined;
this._repeatLength = undefined;
this.image = options.image || "";
this.repeat = options.repeat || 1.0;
this.stRotation = options.stRotation || 0.0;
// this.rotations = options.rotations || new Array(100).fill(0.0);
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.RoadTextureMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.image = Cesium.Property.getValueOrDefault(
this._image,
time,
"",
result.image
);
result.repeat = Cesium.Property.getValueOrDefault(
this._repeat,
time,
1.0,
result.repeat
);
result.stRotation = Cesium.Property.getValueOrDefault(
this._stRotation,
time,
0.0,
result.stRotation
);
console.log(result, 'result')
return result;
}
equals(other) {
return (
this === other ||
(other instanceof RoadTextureMaterialProperty &&
Cesium.Property.equals(this._image, other._image) &&
Cesium.Property.equals(this._repeat, other._repeat) &&
// Cesium.Property.equals(this._rotations, other._rotations) &&
Cesium.Property.equals(this._stRotation, other._stRotation)
)
);
}
}
Object.defineProperties(RoadTextureMaterialProperty.prototype, {
image: Cesium.createPropertyDescriptor("image"),
repeat: Cesium.createPropertyDescriptor("repeat"),
repeatLength: Cesium.createPropertyDescriptor("stRotation"),
});
Cesium.RoadTextureMaterialProperty = RoadTextureMaterialProperty;
Cesium.Material.RoadTextureMaterialProperty = "RoadTextureMaterialProperty";
Cesium.Material.RoadTextureMaterialType = "RoadTextureMaterialType";
Cesium.Material.RoadTextureMaterialSource = `
uniform sampler2D image;
uniform float repeat;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
st.s *= repeat;
mat2 rot = mat2(cos(stRotation), -sin(stRotation), sin(stRotation), cos(stRotation));
vec2 newSt = rot * (st - 0.5) + 0.5;
vec4 colorImage = texture2D(image, newSt);
material.diffuse = colorImage.rgb;
return material;
}
`;
Cesium.Material._materialCache.addMaterial(
Cesium.Material.RoadTextureMaterialType,
{
fabric: {
type: Cesium.Material.RoadTextureMaterialType,
uniforms: {
image: '',
repeat: 1.0,
stRotation: 0.0,
},
source: Cesium.Material.RoadTextureMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
export { RoadTexture }

View File

@ -7,6 +7,7 @@ import { PolylineFlow } from './PolylineFlowMaterialProperty'
import { PolylineFlowMult } from './PolylineFlowMultMaterialProperty'
import { FlowDashedLine } from './FlowDashedLineFlowMaterialProperty'
import { LineTexture } from './LineTextureMaterialProperty'
import { RoadTexture } from './RoadTextureMaterialProperty'
function init_material() {
StreamWall1()
@ -19,6 +20,7 @@ function init_material() {
PolylineFlowMult()
FlowDashedLine()
LineTexture()
RoadTexture()
}
export { init_material }