import Base from "../index"; import PolylineImageTrailMaterialProperty from "../../Materail/PolylineImageTrailMaterialProperty"; class Corridor extends Base { // /** // * @constructor // * @description 道路 // * @param sdk // * @param options {object} 属性 // * @param options.name{string} 名称 // * @param options.image{string | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement} 指定 Image、URL、Canvas 或 Video 的属性 // * @param options.width=10{number} 宽度 // * @param options.height=0{number} 高度 // * */ constructor(sdk, options = {}) { super(sdk, options); this.options.name = options.name || '' this.options.image = options.image this.options.width = options.width || 10 this.options.height = options.height || 0 } create(positions) { this.computeRoad(positions) let fromDegreesArray = [] for (let i = 0; i < positions.length; i++) { fromDegreesArray.push(positions[i].lng, positions[i].lat) } let length = this.computeDistance2(positions) let geometry = new Cesium.CorridorGeometry({ positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray), width: this.options.width, height: this.options.height, cornerType: Cesium.CornerType.MITERED, vertexFormat: Cesium.MaterialAppearance.MaterialSupport.ALL.vertexFormat }) // console.log(Cesium.CorridorGeometry.createGeometry(geometry)) // this.entity = this.sdk.viewer.scene.primitives.add(new Cesium.Primitive({//GroundPrimitive贴地 // geometryInstances: new Cesium.GeometryInstance({ // geometry: geometry, // attributes: { // color: Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 0.5)) // } // }), // appearance: new Cesium.MaterialAppearance({ // material: Cesium.Material.fromType('Image', { // image: this.options.image, // repeat: new Cesium.Cartesian2(length / this.options.width * 2, 1.0) // }), // faceForward: true, // renderState: { // blending: Cesium.BlendingState.ALPHA_BLEND // } // }) // })); // console.log(this.entity, Outlinegeometry) // this.entity = this.sdk.viewer.entities.add({ // name: "Red corridor on surface with rounded corners", // corridor: { // positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray), // width: this.options.width, // height: 10, // cornerType: Cesium.CornerType.MITERED, // material: new Cesium.ImageMaterialProperty({ // image: this.options.image, // repeat: new Cesium.Cartesian2(100, 1.0), // color: Cesium.Color.TOMATO // }) // } // }); } // 编辑框 async edit(state) { } remove() { this.sdk.viewer.scene.primitives.remove(this.entity) this.entity = null } computeRoad(positions) { let fromDegreesArray = [] for (let i = 0; i < positions.length; i++) { fromDegreesArray.push(positions[i].lng, positions[i].lat) } let Outlinegeometry = new Cesium.CorridorGeometry({ positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray), width: this.options.width, cornerType: Cesium.CornerType.MITERED, vertexFormat: Cesium.MaterialAppearance.MaterialSupport.ALL.vertexFormat }) let geometry = Cesium.CorridorGeometry.createGeometry(Outlinegeometry) console.log(geometry) let initposition = [] for (let i = 0; i < geometry.attributes.position.values.length; i += 3) { console.log(geometry.attributes.position.values[i], geometry.attributes.position.values[i + 1], geometry.attributes.position.values[i + 2]) initposition.push(new Cesium.Cartesian3(geometry.attributes.position.values[i], geometry.attributes.position.values[i + 1], geometry.attributes.position.values[i + 2])) } console.log(initposition, Cesium.Cartesian3.fromDegrees(91.08567036051947, 24.990201656481236)) let flag = true let bearing this.entityArray = [] // 创建一个矩形实体,顶点坐标为世界坐标 const rectangle = this.sdk.viewer.entities.add({ rectangle: { coordinates: Cesium.Rectangle.fromDegrees(-100.0, 20.0, -90.0, 30.0), material: new Cesium.ImageMaterialProperty({ image: this.options.image, repeat: new Cesium.Cartesian2(10, 1.0), }), }, }); for (let i = 0; i < geometry.indices.length; i += 3) { // console.log(bearing) let angleInDegrees let theta if (flag) { let a = this.cartesian3Towgs84(initposition[geometry.indices[i]], this.sdk.viewer) let b = this.cartesian3Towgs84(initposition[geometry.indices[i + 2]], this.sdk.viewer) let point1 = turf.point([a.lng, a.lat]); let point2 = turf.point([b.lng, b.lat]); bearing = turf.bearing(point1, point2); // 计算两点之间的角度 let angle = Cesium.Cartesian3.angleBetween(initposition[geometry.indices[i]], initposition[geometry.indices[i + 2]]); // 转换角度为角度而不是弧度 angleInDegrees = Cesium.Math.toDegrees(angle) //以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵 let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(initposition[geometry.indices[i]]); //求世界坐标到局部坐标的变换矩阵 let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4()); //a点在局部坐标的位置,其实就是局部坐标原点 let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i]], new Cesium.Cartesian3()); //B点在以A点为原点的局部的坐标位置 let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 2]], new Cesium.Cartesian3()); //弧度 let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.y - localPosition_A.y), (localPosition_B.x - localPosition_A.x)) //角度 theta = angle2 * (180 / Cesium.Math.PI); } else { let a = this.cartesian3Towgs84(initposition[geometry.indices[i + 1]], this.sdk.viewer) let b = this.cartesian3Towgs84(initposition[geometry.indices[i + 2]], this.sdk.viewer) let point1 = turf.point([a.lng, a.lat]); let point2 = turf.point([b.lng, b.lat]); bearing = turf.bearing(point1, point2); // 计算两点之间的角度 let angle = Cesium.Cartesian3.angleBetween(initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]); // 转换角度为角度而不是弧度 angleInDegrees = Cesium.Math.toDegrees(angle) //以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵 let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(initposition[geometry.indices[i + 1]]); //求世界坐标到局部坐标的变换矩阵 let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4()); //a点在局部坐标的位置,其实就是局部坐标原点 let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 1]], new Cesium.Cartesian3()); //B点在以A点为原点的局部的坐标位置 let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 2]], new Cesium.Cartesian3()); //弧度 let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.y - localPosition_A.y), (localPosition_B.x - localPosition_A.x)) //角度 theta = angle2 * (180 / Cesium.Math.PI); } let point1 = Cesium.Cartesian3.fromDegrees(91, 24.990201656481236); let point2 = Cesium.Cartesian3.fromDegrees(91, 24.626517401118033); // 计算两点之间的角度 let angle = Cesium.Cartesian3.angleBetween(point1, point2); // 转换角度为角度而不是弧度 let xx = Cesium.Math.toDegrees(angle) flag = !flag bearing = bearing - 90 + 0.145 console.log(bearing, angleInDegrees, angle, xx, theta) //以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵 let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(point1); //求世界坐标到局部坐标的变换矩阵 let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4()); //a点在局部坐标的位置,其实就是局部坐标原点 let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, point1, new Cesium.Cartesian3()); //B点在以A点为原点的局部的坐标位置 let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, point2, new Cesium.Cartesian3()); //弧度 let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.z - localPosition_A.z), (localPosition_B.x - localPosition_A.x)) //角度 let theta2 = angle2 * (180 / Cesium.Math.PI); // alert(theta2) // let entity = this.sdk.viewer.entities.add({ // show: this.options.show, // polygon: { // hierarchy: new Cesium.PolygonHierarchy([initposition[geometry.indices[i]], initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]]), // perPositionHeight: false, // // material: new PolylineImageTrailMaterialProperty({ // // image: this.options.image, // // repeat: new Cesium.Cartesian2(10, 1.0), // // color: Cesium.Color.TOMATO, // // rotate: 0 // // }), // material: new Cesium.ImageMaterialProperty({ // image: this.options.image, // repeat: new Cesium.Cartesian2(1000, 1.0), // }), // stRotation: Cesium.Math.toRadians(theta - 90 - 0.0128), // outline: true, // outlineColor: Cesium.Color.BLACK, // } // }) let aa = 0 const shader = ` uniform sampler2D image; uniform vec4 color; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput){ czm_material material=czm_getDefaultMaterial(materialInput); mat2 rotationMatrix = mat2(cos(radians(-rotate)), sin(radians(-rotate)), -sin(radians(-rotate)), cos(radians(-rotate))); vec2 st=repeat*materialInput.st*rotationMatrix; float time=fract(czm_frameNumber); vec4 colorImage=texture2D(image,vec2(fract(st.s-time),st.t)); material.alpha=colorImage.a; material.diffuse=colorImage.rgb; return material; }` console.log(Cesium.Math.toRadians(theta - 90)) let entity = this.sdk.viewer.scene.primitives.add(new Cesium.GroundPrimitive({ geometryInstances: new Cesium.GeometryInstance({ geometry: new Cesium.PolygonGeometry({ polygonHierarchy: new Cesium.PolygonHierarchy([initposition[geometry.indices[i]], initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]]), }), }), appearance: new Cesium.EllipsoidSurfaceAppearance({ aboveGroud: true, material: new Cesium.Material({ fabric: { uniforms: { color: new Cesium.Color(1.0, 0.0, 0.0, 0.1), image: this.options.image, repeat: new Cesium.Cartesian2(1000, 1.0), rotate: 0 }, source: shader }, }), }), })); // console.log(entity) // let geometryInstances2 = new Cesium.GeometryInstance({ // geometry: new Cesium.PolygonGeometry({ // polygonHierarchy: new Cesium.PolygonHierarchy(Cesium.Cartesian3.fromDegreesArray([100, 1, 101, 1, 101, -1, 100, -1])), // }), // }) // let entity2 = this.sdk.viewer.scene.primitives.add(new Cesium.GroundPrimitive({ // geometryInstances: geometryInstances2, // appearance: new Cesium.EllipsoidSurfaceAppearance({ // aboveGroud: true, // material: new Cesium.Material({ // fabric: { // uniforms: { // color: new Cesium.Color(1.0, 0.0, 0.0, 0.1), // image: this.options.image, // repeat: new Cesium.Cartesian2(1000, 1.0), // rotate: 0 // }, // source: shader // }, // }), // }), // })); // console.log(geometryInstances2) // // 获取多边形的边界矩形 // let boundingSphere = geometryInstances2.geometry.boundingSphere; // // 创建一个矩阵,它表示多边形的本地坐标到世界坐标的转换 // let matrix = Cesium.Transforms.eastNorthUpToFixedFrame(boundingSphere.center); // console.log(entity2, matrix) // setInterval(() => { // }, 100); this.entityArray.push(entity) console.log(entity) } // let entity = this.sdk.viewer.entities.add({ // show: this.options.show, // polygon: { // hierarchy: new Cesium.PolygonHierarchy([ // new Cesium.Cartesian3(1201222.3498141132, 5794200.4246190665, 2372132.932514765), // new Cesium.Cartesian3(1200929.6921250424, 5794615.962987943, 2371271.7244476764), // new Cesium.Cartesian3(1199139.8791256004, 5794316.892300814, 2372896.7988495603)]), // perPositionHeight: true, // material: new PolylineImageTrailMaterialProperty({ // image: this.options.image, // repeat: new Cesium.Cartesian2(10, 1.0), // color: Cesium.Color.TOMATO, // rotate: 0 // }), // outline: true, // outlineColor: Cesium.Color.BLACK, // } // }) // console.log(entity) // 创建新材质 let newMaterial = new Cesium.Material({ fabric: { type: 'Color', uniforms: { color: new Cesium.Color(1.0, 0.0, 0.0, 1.0) // 红色 } } }); console.log(newMaterial) // this.entity = this.sdk.viewer.entities.add({ // show: this.options.show, // polygon: { // hierarchy: new Cesium.PolygonHierarchy(initposition), // perPositionHeight: false, // material: new Cesium.ImageMaterialProperty({ // image: this.options.image, // repeat: new Cesium.Cartesian2(100, 1.0), // color: Cesium.Color.AQUA // }) // } // }) for (let i = 0; i < initposition.length; i++) { let entity = this.sdk.viewer.entities.add({ name: 'node-secondary-edit-point', index: i, position: initposition[i], billboard: { image: this.getSourceRootPath() + '/img/point.png', width: 15, height: 15, disableDepthTestDistance: Number.POSITIVE_INFINITY, color: Cesium.Color.WHITE.withAlpha(0.99) }, label: { text: '' + i, pixelOffset: { x: 0, y: -20 }, }, }) } this.sdk.viewer.entities.add({ name: 'node-secondary-edit-point', position: Cesium.Cartesian3.fromDegrees(91.08567036051947, 24.990201656481236), billboard: { image: this.getSourceRootPath() + '/img/point.png', width: 15, height: 15, disableDepthTestDistance: Number.POSITIVE_INFINITY, color: Cesium.Color.WHITE.withAlpha(0.99) }, }) this.sdk.viewer.entities.add({ name: 'node-secondary-edit-point', position: Cesium.Cartesian3.fromDegrees(91.08588488854294, 24.626517401118033), billboard: { image: this.getSourceRootPath() + '/img/point.png', width: 15, height: 15, disableDepthTestDistance: Number.POSITIVE_INFINITY, color: Cesium.Color.WHITE.withAlpha(0.99) }, }) } test(v) { for (let i = 0; i < this.entityArray.length; i++) { this.entityArray[i].polygon.stRotation = Cesium.Math.toRadians(v) } } } export default Corridor