387 lines
16 KiB
JavaScript
387 lines
16 KiB
JavaScript
import Base from "../index";
|
||
import PolylineImageTrailMaterialProperty from "../../Materail/PolylineImageTrailMaterialProperty";
|
||
|
||
class Corridor extends Base {
|
||
// /**
|
||
// * @constructor
|
||
// * @description 道路
|
||
// * @param sdk
|
||
// * @param options {object} 属性
|
||
// * @param options.name{string} 名称
|
||
// * @param options.image{string | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement} 指定 Image、URL、Canvas 或 Video 的属性
|
||
// * @param options.width=10{number} 宽度
|
||
// * @param options.height=0{number} 高度
|
||
// * */
|
||
constructor(sdk, options = {}) {
|
||
super(sdk, options);
|
||
this.options.name = options.name || ''
|
||
this.options.image = options.image
|
||
this.options.width = options.width || 10
|
||
this.options.height = options.height || 0
|
||
}
|
||
|
||
create(positions) {
|
||
this.computeRoad(positions)
|
||
let fromDegreesArray = []
|
||
for (let i = 0; i < positions.length; i++) {
|
||
fromDegreesArray.push(positions[i].lng, positions[i].lat)
|
||
}
|
||
|
||
let length = this.computeDistance2(positions)
|
||
|
||
let geometry = new Cesium.CorridorGeometry({
|
||
positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray),
|
||
width: this.options.width,
|
||
height: this.options.height,
|
||
cornerType: Cesium.CornerType.MITERED,
|
||
vertexFormat: Cesium.MaterialAppearance.MaterialSupport.ALL.vertexFormat
|
||
})
|
||
// console.log(Cesium.CorridorGeometry.createGeometry(geometry))
|
||
// this.entity = this.sdk.viewer.scene.primitives.add(new Cesium.Primitive({//GroundPrimitive贴地
|
||
// geometryInstances: new Cesium.GeometryInstance({
|
||
// geometry: geometry,
|
||
// attributes: {
|
||
// color: Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 0.5))
|
||
// }
|
||
// }),
|
||
// appearance: new Cesium.MaterialAppearance({
|
||
// material: Cesium.Material.fromType('Image', {
|
||
// image: this.options.image,
|
||
// repeat: new Cesium.Cartesian2(length / this.options.width * 2, 1.0)
|
||
// }),
|
||
// faceForward: true,
|
||
// renderState: {
|
||
// blending: Cesium.BlendingState.ALPHA_BLEND
|
||
// }
|
||
// })
|
||
// }));
|
||
// console.log(this.entity, Outlinegeometry)
|
||
|
||
// this.entity = this.sdk.viewer.entities.add({
|
||
// name: "Red corridor on surface with rounded corners",
|
||
// corridor: {
|
||
// positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray),
|
||
// width: this.options.width,
|
||
// height: 10,
|
||
// cornerType: Cesium.CornerType.MITERED,
|
||
// material: new Cesium.ImageMaterialProperty({
|
||
// image: this.options.image,
|
||
// repeat: new Cesium.Cartesian2(100, 1.0),
|
||
// color: Cesium.Color.TOMATO
|
||
// })
|
||
// }
|
||
// });
|
||
}
|
||
|
||
// 编辑框
|
||
async edit(state) { }
|
||
|
||
remove() {
|
||
this.sdk.viewer.scene.primitives.remove(this.entity)
|
||
this.entity = null
|
||
}
|
||
|
||
computeRoad(positions) {
|
||
let fromDegreesArray = []
|
||
for (let i = 0; i < positions.length; i++) {
|
||
fromDegreesArray.push(positions[i].lng, positions[i].lat)
|
||
}
|
||
let Outlinegeometry = new Cesium.CorridorGeometry({
|
||
positions: Cesium.Cartesian3.fromDegreesArray(fromDegreesArray),
|
||
width: this.options.width,
|
||
cornerType: Cesium.CornerType.MITERED,
|
||
vertexFormat: Cesium.MaterialAppearance.MaterialSupport.ALL.vertexFormat
|
||
})
|
||
let geometry = Cesium.CorridorGeometry.createGeometry(Outlinegeometry)
|
||
console.log(geometry)
|
||
let initposition = []
|
||
for (let i = 0; i < geometry.attributes.position.values.length; i += 3) {
|
||
console.log(geometry.attributes.position.values[i], geometry.attributes.position.values[i + 1], geometry.attributes.position.values[i + 2])
|
||
initposition.push(new Cesium.Cartesian3(geometry.attributes.position.values[i], geometry.attributes.position.values[i + 1], geometry.attributes.position.values[i + 2]))
|
||
}
|
||
console.log(initposition, Cesium.Cartesian3.fromDegrees(91.08567036051947, 24.990201656481236))
|
||
let flag = true
|
||
let bearing
|
||
this.entityArray = []
|
||
// 创建一个矩形实体,顶点坐标为世界坐标
|
||
const rectangle = this.sdk.viewer.entities.add({
|
||
rectangle: {
|
||
coordinates: Cesium.Rectangle.fromDegrees(-100.0, 20.0, -90.0, 30.0),
|
||
material: new Cesium.ImageMaterialProperty({
|
||
image: this.options.image,
|
||
repeat: new Cesium.Cartesian2(10, 1.0),
|
||
}),
|
||
},
|
||
});
|
||
for (let i = 0; i < geometry.indices.length; i += 3) {
|
||
// console.log(bearing)
|
||
|
||
let angleInDegrees
|
||
let theta
|
||
if (flag) {
|
||
let a = this.cartesian3Towgs84(initposition[geometry.indices[i]], this.sdk.viewer)
|
||
let b = this.cartesian3Towgs84(initposition[geometry.indices[i + 2]], this.sdk.viewer)
|
||
let point1 = turf.point([a.lng, a.lat]);
|
||
let point2 = turf.point([b.lng, b.lat]);
|
||
bearing = turf.bearing(point1, point2);
|
||
// 计算两点之间的角度
|
||
let angle = Cesium.Cartesian3.angleBetween(initposition[geometry.indices[i]], initposition[geometry.indices[i + 2]]);
|
||
// 转换角度为角度而不是弧度
|
||
angleInDegrees = Cesium.Math.toDegrees(angle)
|
||
|
||
//以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵
|
||
let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(initposition[geometry.indices[i]]);
|
||
//求世界坐标到局部坐标的变换矩阵
|
||
let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4());
|
||
//a点在局部坐标的位置,其实就是局部坐标原点
|
||
let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i]], new Cesium.Cartesian3());
|
||
//B点在以A点为原点的局部的坐标位置
|
||
let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 2]], new Cesium.Cartesian3());
|
||
//弧度
|
||
let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.y - localPosition_A.y), (localPosition_B.x - localPosition_A.x))
|
||
//角度
|
||
theta = angle2 * (180 / Cesium.Math.PI);
|
||
}
|
||
else {
|
||
let a = this.cartesian3Towgs84(initposition[geometry.indices[i + 1]], this.sdk.viewer)
|
||
let b = this.cartesian3Towgs84(initposition[geometry.indices[i + 2]], this.sdk.viewer)
|
||
let point1 = turf.point([a.lng, a.lat]);
|
||
let point2 = turf.point([b.lng, b.lat]);
|
||
bearing = turf.bearing(point1, point2);
|
||
// 计算两点之间的角度
|
||
let angle = Cesium.Cartesian3.angleBetween(initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]);
|
||
// 转换角度为角度而不是弧度
|
||
angleInDegrees = Cesium.Math.toDegrees(angle)
|
||
|
||
//以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵
|
||
let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(initposition[geometry.indices[i + 1]]);
|
||
//求世界坐标到局部坐标的变换矩阵
|
||
let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4());
|
||
//a点在局部坐标的位置,其实就是局部坐标原点
|
||
let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 1]], new Cesium.Cartesian3());
|
||
//B点在以A点为原点的局部的坐标位置
|
||
let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, initposition[geometry.indices[i + 2]], new Cesium.Cartesian3());
|
||
//弧度
|
||
let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.y - localPosition_A.y), (localPosition_B.x - localPosition_A.x))
|
||
//角度
|
||
theta = angle2 * (180 / Cesium.Math.PI);
|
||
}
|
||
|
||
let point1 = Cesium.Cartesian3.fromDegrees(91, 24.990201656481236);
|
||
let point2 = Cesium.Cartesian3.fromDegrees(91, 24.626517401118033);
|
||
// 计算两点之间的角度
|
||
let angle = Cesium.Cartesian3.angleBetween(point1, point2);
|
||
// 转换角度为角度而不是弧度
|
||
let xx = Cesium.Math.toDegrees(angle)
|
||
|
||
flag = !flag
|
||
bearing = bearing - 90 + 0.145
|
||
console.log(bearing, angleInDegrees, angle, xx, theta)
|
||
|
||
//以a点为原点建立局部坐标系(东方向为x轴,北方向为y轴,垂直于地面为z轴),得到一个局部坐标到世界坐标转换的变换矩阵
|
||
let localToWorld_Matrix = Cesium.Transforms.eastNorthUpToFixedFrame(point1);
|
||
//求世界坐标到局部坐标的变换矩阵
|
||
let worldToLocal_Matrix = Cesium.Matrix4.inverse(localToWorld_Matrix, new Cesium.Matrix4());
|
||
//a点在局部坐标的位置,其实就是局部坐标原点
|
||
let localPosition_A = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, point1, new Cesium.Cartesian3());
|
||
//B点在以A点为原点的局部的坐标位置
|
||
let localPosition_B = Cesium.Matrix4.multiplyByPoint(worldToLocal_Matrix, point2, new Cesium.Cartesian3());
|
||
//弧度
|
||
let angle2 = Cesium.Math.fastApproximateAtan2((localPosition_B.z - localPosition_A.z), (localPosition_B.x - localPosition_A.x))
|
||
//角度
|
||
let theta2 = angle2 * (180 / Cesium.Math.PI);
|
||
// alert(theta2)
|
||
|
||
|
||
// let entity = this.sdk.viewer.entities.add({
|
||
// show: this.options.show,
|
||
// polygon: {
|
||
// hierarchy: new Cesium.PolygonHierarchy([initposition[geometry.indices[i]], initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]]),
|
||
// perPositionHeight: false,
|
||
// // material: new PolylineImageTrailMaterialProperty({
|
||
// // image: this.options.image,
|
||
// // repeat: new Cesium.Cartesian2(10, 1.0),
|
||
// // color: Cesium.Color.TOMATO,
|
||
// // rotate: 0
|
||
// // }),
|
||
// material: new Cesium.ImageMaterialProperty({
|
||
// image: this.options.image,
|
||
// repeat: new Cesium.Cartesian2(1000, 1.0),
|
||
// }),
|
||
// stRotation: Cesium.Math.toRadians(theta - 90 - 0.0128),
|
||
// outline: true,
|
||
// outlineColor: Cesium.Color.BLACK,
|
||
// }
|
||
// })
|
||
|
||
let aa = 0
|
||
|
||
const shader = `
|
||
uniform sampler2D image;
|
||
uniform vec4 color;
|
||
uniform vec2 repeat;
|
||
|
||
czm_material czm_getMaterial(czm_materialInput materialInput){
|
||
czm_material material=czm_getDefaultMaterial(materialInput);
|
||
mat2 rotationMatrix = mat2(cos(radians(-rotate)), sin(radians(-rotate)), -sin(radians(-rotate)), cos(radians(-rotate)));
|
||
vec2 st=repeat*materialInput.st*rotationMatrix;
|
||
float time=fract(czm_frameNumber);
|
||
vec4 colorImage=texture2D(image,vec2(fract(st.s-time),st.t));
|
||
material.alpha=colorImage.a;
|
||
material.diffuse=colorImage.rgb;
|
||
return material;
|
||
}`
|
||
console.log(Cesium.Math.toRadians(theta - 90))
|
||
let entity = this.sdk.viewer.scene.primitives.add(new Cesium.GroundPrimitive({
|
||
geometryInstances: new Cesium.GeometryInstance({
|
||
geometry: new Cesium.PolygonGeometry({
|
||
polygonHierarchy: new Cesium.PolygonHierarchy([initposition[geometry.indices[i]], initposition[geometry.indices[i + 1]], initposition[geometry.indices[i + 2]]]),
|
||
}),
|
||
}),
|
||
appearance: new Cesium.EllipsoidSurfaceAppearance({
|
||
aboveGroud: true,
|
||
material: new Cesium.Material({
|
||
fabric: {
|
||
uniforms: {
|
||
color: new Cesium.Color(1.0, 0.0, 0.0, 0.1),
|
||
image: this.options.image,
|
||
repeat: new Cesium.Cartesian2(1000, 1.0),
|
||
rotate: 0
|
||
},
|
||
source: shader
|
||
},
|
||
}),
|
||
}),
|
||
}));
|
||
// console.log(entity)
|
||
// let geometryInstances2 = new Cesium.GeometryInstance({
|
||
// geometry: new Cesium.PolygonGeometry({
|
||
// polygonHierarchy: new Cesium.PolygonHierarchy(Cesium.Cartesian3.fromDegreesArray([100, 1, 101, 1, 101, -1, 100, -1])),
|
||
// }),
|
||
// })
|
||
// let entity2 = this.sdk.viewer.scene.primitives.add(new Cesium.GroundPrimitive({
|
||
// geometryInstances: geometryInstances2,
|
||
// appearance: new Cesium.EllipsoidSurfaceAppearance({
|
||
// aboveGroud: true,
|
||
// material: new Cesium.Material({
|
||
// fabric: {
|
||
// uniforms: {
|
||
// color: new Cesium.Color(1.0, 0.0, 0.0, 0.1),
|
||
// image: this.options.image,
|
||
// repeat: new Cesium.Cartesian2(1000, 1.0),
|
||
// rotate: 0
|
||
// },
|
||
// source: shader
|
||
// },
|
||
// }),
|
||
// }),
|
||
// }));
|
||
// console.log(geometryInstances2)
|
||
// // 获取多边形的边界矩形
|
||
// let boundingSphere = geometryInstances2.geometry.boundingSphere;
|
||
// // 创建一个矩阵,它表示多边形的本地坐标到世界坐标的转换
|
||
// let matrix = Cesium.Transforms.eastNorthUpToFixedFrame(boundingSphere.center);
|
||
// console.log(entity2, matrix)
|
||
// setInterval(() => {
|
||
// }, 100);
|
||
this.entityArray.push(entity)
|
||
console.log(entity)
|
||
}
|
||
|
||
|
||
// let entity = this.sdk.viewer.entities.add({
|
||
// show: this.options.show,
|
||
// polygon: {
|
||
// hierarchy: new Cesium.PolygonHierarchy([
|
||
// new Cesium.Cartesian3(1201222.3498141132, 5794200.4246190665, 2372132.932514765),
|
||
// new Cesium.Cartesian3(1200929.6921250424, 5794615.962987943, 2371271.7244476764),
|
||
// new Cesium.Cartesian3(1199139.8791256004, 5794316.892300814, 2372896.7988495603)]),
|
||
// perPositionHeight: true,
|
||
// material: new PolylineImageTrailMaterialProperty({
|
||
// image: this.options.image,
|
||
// repeat: new Cesium.Cartesian2(10, 1.0),
|
||
// color: Cesium.Color.TOMATO,
|
||
// rotate: 0
|
||
// }),
|
||
// outline: true,
|
||
// outlineColor: Cesium.Color.BLACK,
|
||
// }
|
||
// })
|
||
// console.log(entity)
|
||
|
||
|
||
// 创建新材质
|
||
let newMaterial = new Cesium.Material({
|
||
fabric: {
|
||
type: 'Color',
|
||
uniforms: {
|
||
color: new Cesium.Color(1.0, 0.0, 0.0, 1.0) // 红色
|
||
}
|
||
}
|
||
});
|
||
console.log(newMaterial)
|
||
// this.entity = this.sdk.viewer.entities.add({
|
||
// show: this.options.show,
|
||
// polygon: {
|
||
// hierarchy: new Cesium.PolygonHierarchy(initposition),
|
||
// perPositionHeight: false,
|
||
// material: new Cesium.ImageMaterialProperty({
|
||
// image: this.options.image,
|
||
// repeat: new Cesium.Cartesian2(100, 1.0),
|
||
// color: Cesium.Color.AQUA
|
||
// })
|
||
// }
|
||
// })
|
||
|
||
for (let i = 0; i < initposition.length; i++) {
|
||
let entity = this.sdk.viewer.entities.add({
|
||
name: 'node-secondary-edit-point',
|
||
index: i,
|
||
position: initposition[i],
|
||
billboard: {
|
||
image: this.getSourceRootPath() + '/img/point.png',
|
||
width: 15,
|
||
height: 15,
|
||
disableDepthTestDistance: Number.POSITIVE_INFINITY,
|
||
color: Cesium.Color.WHITE.withAlpha(0.99)
|
||
},
|
||
label: {
|
||
text: '' + i,
|
||
pixelOffset: { x: 0, y: -20 },
|
||
},
|
||
})
|
||
}
|
||
this.sdk.viewer.entities.add({
|
||
name: 'node-secondary-edit-point',
|
||
position: Cesium.Cartesian3.fromDegrees(91.08567036051947, 24.990201656481236),
|
||
billboard: {
|
||
image: this.getSourceRootPath() + '/img/point.png',
|
||
width: 15,
|
||
height: 15,
|
||
disableDepthTestDistance: Number.POSITIVE_INFINITY,
|
||
color: Cesium.Color.WHITE.withAlpha(0.99)
|
||
},
|
||
})
|
||
|
||
this.sdk.viewer.entities.add({
|
||
name: 'node-secondary-edit-point',
|
||
position: Cesium.Cartesian3.fromDegrees(91.08588488854294, 24.626517401118033),
|
||
billboard: {
|
||
image: this.getSourceRootPath() + '/img/point.png',
|
||
width: 15,
|
||
height: 15,
|
||
disableDepthTestDistance: Number.POSITIVE_INFINITY,
|
||
color: Cesium.Color.WHITE.withAlpha(0.99)
|
||
},
|
||
})
|
||
}
|
||
|
||
test(v) {
|
||
for (let i = 0; i < this.entityArray.length; i++) {
|
||
this.entityArray[i].polygon.stRotation = Cesium.Math.toRadians(v)
|
||
}
|
||
}
|
||
}
|
||
|
||
export default Corridor
|