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sdk4.0/src/Obj/Materail/LineTextureMaterialProperty.js

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/*
* @Description: 流动线
*/
function LineTexture() {
class LineTextureMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._image = undefined;
this._color = undefined;
this._speed = undefined;
this._repeat = undefined;
this.image = options.image || "";
this.color = new Cesium.Color.fromCssColorString(options.color || "rgba(255,255,255,1)");
this.speed = options.speed != undefined ? options.speed : 1.0;
this.repeat = options.repeat || new Cesium.Cartesian2(1.0, 1.0);
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.LineTextureMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.image = Cesium.Property.getValueOrDefault(
this._image,
time,
"",
result.image
);
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.speed = Cesium.Property.getValueOrDefault(
this._speed,
time,
1.0,
result.speed
);
result.repeat = Cesium.Property.getValueOrDefault(
this._repeat,
time,
new Cesium.Cartesian2(1.0, 1.0),
result.repeat
);
result.frameNumber = Cesium.getTimestamp();
return result;
}
equals(other) {
return (
this === other ||
(other instanceof LineTextureMaterialProperty &&
Cesium.Property.equals(this._image, other._image) &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._imageW, other._imageW) &&
Cesium.Property.equals(this._speed, other._speed))
);
}
}
Object.defineProperties(LineTextureMaterialProperty.prototype, {
image: Cesium.createPropertyDescriptor("image"),
color: Cesium.createPropertyDescriptor("color"),
speed: Cesium.createPropertyDescriptor("speed"),
repeat: Cesium.createPropertyDescriptor("repeat"),
});
Cesium.LineTextureMaterialProperty = LineTextureMaterialProperty;
Cesium.Material.LineTextureMaterialProperty = "LineTextureMaterialProperty";
Cesium.Material.LineTextureMaterialType = "LineTextureMaterialType";
Cesium.Material.LineTextureMaterialSource = `
uniform vec4 color;
uniform sampler2D image;
uniform float speed;
// uniform float repeat;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
st.s *= repeat.x; // 关键通过repeat控制纹理密度
// vec4 colorImage = texture2D(image, vec2(fract(st.s + speed*czm_frameNumber* 0.01), st.t));
vec4 colorImage = speed==0.0?texture2D(image, vec2(fract(st.s), st.t)):texture2D(image, vec2(fract(st.s + frameNumber / 1000.0 / speed * repeat.x / repeat.y ), st.t));
material.alpha = colorImage.a * color.a;
material.diffuse = color.rgb;
return material;
}
`;
Cesium.Material._materialCache.addMaterial(
Cesium.Material.LineTextureMaterialType,
{
fabric: {
type: Cesium.Material.LineTextureMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 1.0, 1.0, 1.0),
image: '',
repeat: new Cesium.Cartesian2(1.0, 1.0),
speed: 1.0,
frameNumber: Cesium.getTimestamp(),
uTime: 1
},
source: Cesium.Material.LineTextureMaterialSource,
},
translucent: function (material) {
return true;
},
}
);
}
export { LineTexture }