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sdk4.0/src/Global/efflect/Sunshine/index.js
2025-08-22 18:46:29 +08:00

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/**
* @description 水面
*/
import Dialog from '../../../Obj/Element/Dialog';
import { html } from "./_element";
import EventBinding from './eventBinding';
import { syncData } from '../../MultiViewportMode'
import Tools from '../../../Tools'
import TimeLine from './TimeLine'
import { setSplitDirection, syncSplitData, setActiveId } from '../../SplitScreen'
export default class Sunshine {
/**
* @constructor
* @param sdk
* @description 光照
* @param options {object} 光照属性
* @param options.time=当前时间 {string} 当前时间
* @param options.speed=1000 {number} 速度倍速
* @param options.darkness=0.3 {number} 阴影不透明度--越大越不透明
* @param options.softShadow=false {boolean} 阴影优化--true/false}
* @param Dialog {object} 弹框对象
* @param Dialog.confirmCallBack {function} 弹框确认时的回调
* */
constructor(sdk, options = {}, _Dialog = {}) {
this.viewer = sdk.viewer
this.options = { ...options }
this.sdk = { ...sdk }
this.options.time = options.time || new Date()
this.options.speed = options.speed || 1000
this.options.darkness = options.darkness || 0.4
this.options.softShadow = options.softShadow || true
this.options.show = options.show === true ? true : false
this.Dialog = _Dialog
this.timeLine
this._EventBinding = new EventBinding()
this._elms = {};
Sunshine.start(this)
}
static start(that) {
that.viewer.scene.globe.enableLighting = true
that.viewer.shadows = true
that.viewer.scene.globe.enableLighting = true;
that.viewer.terrainShadows = Cesium.ShadowMode.RECEIVE_ONLY
that.viewer.shadowMap.darkness = 1.0 - that.options.darkness //阴影透明度--越大越透明
const now = new Date();
now.setHours(0, 0, 0, 0); // 设置为当天0点
that.viewer.clock.currentTime = Cesium.JulianDate.fromDate(now);
that.viewer.clock.multiplier = that.options.speed;
that.viewer.shadowMap.softShadows = that.options.softShadow;
that.viewer.shadowMap.cascadesEnabled = true
that.viewer.shadowMap.size = 2048;
that.viewer.shadowMap.numberOfCascades = 4; // 增加级联层数默认3层
that.viewer.shadowMap.maximumDistance = 5000; // 扩大阴影渲染距离
const lightCamera = that.viewer.shadowMap._lightCamera;
lightCamera.frustum.near = 0.1; // 缩小近平面距离
lightCamera.frustum.far = 10000; // 扩大远平面距离
that.viewer.shadowMap.normalOffset = true; // 避免深度冲突导致的阴影闪烁
that.edit(true)
}
get darkness() {
return this.options.darkness
}
set darkness(v) {
this.options.darkness = v
this.viewer.shadowMap.darkness = 1.0 - this.options.darkness
this._elms.darkness &&
this._elms.darkness.forEach(item => {
item.value = v
})
}
get speed() {
return this.options.speed
}
set speed(v) {
this.options.speed = v
this._elms.speed &&
this._elms.speed.forEach(item => {
item.value = v
})
this.viewer.clock.multiplier = this.options.speed;
this.timeLine.setSpeed(v)
}
get softShadow() {
return this.options.softShadow
}
set softShadow(v) {
this.options.softShadow = v
this.viewer.shadowMap.softShadows = this.options.softShadow;
}
/**
* @description 编辑框
* @param state=false {boolean} 状态: true打开, false关闭
*/
async edit(state = false) {
let tools = new Tools()
this.originalOptions = tools.deepCopyObj(this.options)
// let elms = this.sdk.viewer._container.getElementsByClassName('YJ-custom-base-dialog')
// for (let i = elms.length - 1; i >= 0; i--) {
// this.sdk.viewer._container.removeChild(elms[i])
// }
if (this._DialogObject && this._DialogObject.close) {
this._DialogObject.close()
this._DialogObject = null
}
if (state) {
let _this = this
this._DialogObject = await new Dialog(this.sdk, this.originalOptions, {
title: '光照属性', left: '180px', top: '100px',
// confirmCallBack: (options) => {
// this.originalOptions = tools.deepCopyObj(this.options)
// this._DialogObject.close()
// this.Dialog.confirmCallBack && this.Dialog.confirmCallBack(this.originalOptions)
// syncData(this.sdk, this.options.id)
// syncSplitData(this.sdk, this.options.id)
// this.remove()
// },
resetCallBack: () => {
this.reset()
this.Dialog.resetCallBack && this.Dialog.resetCallBack()
},
// removeCallBack: () => {
// this.Dialog.removeCallBack && this.Dialog.removeCallBack()
// },
closeCallBack: () => {
this.reset()
_this.remove()
// this.entity.style = new Cesium.Cesium3DTileStyle({
// color: "color('rgba(255,255,255," + this.newData.transparency + ")')",
// show: true,
// });
this.Dialog.closeCallBack && this.Dialog.closeCallBack()
},
showCallBack: (show) => {
this.show = show
this.Dialog.showCallBack && this.Dialog.showCallBack()
}
}, true)
this._DialogObject._element.body.className = this._DialogObject._element.body.className + ' sun-shine-surface'
let contentElm = document.createElement('div');
contentElm.innerHTML = html()
this._DialogObject.contentAppChild(contentElm)
//时间轴
let _that = this
this.timeLine = new TimeLine(this.sdk, this.options.speed)
// this.timeLine.setSpeed(1000)
this.timeLine.moveComplay(item => {
let timeData = _that.time + " " + item
_that.viewer.clock.currentTime = Cesium.JulianDate.fromDate(new Date(timeData));
_that.viewer.scene.requestRender();
})
let jeDateObject
let printDateElm = contentElm.getElementsByClassName('sunshine-date')[0]
let text
jeDateObject = jeDate(printDateElm, {
format: "YYYY-MM-DD",
isinitVal: true,
isClear: false,
donefun: function (obj) {
this.time = obj.val
const now = new Date();
let timeData = now.setHours(0, 0, 0, 0); // 设置为当天0点
_that.viewer.clock.currentTime = Cesium.JulianDate.fromDate(new Date(timeData));
_that.timeLine.updateTime(timeData)
}
});
if (this.time) {
jeDateObject.setValue(this.time)
}
else {
jeDateObject.nowBtn && jeDateObject.nowBtn()
this.time = jeDateObject.getValue()
}
let all_elm = contentElm.getElementsByTagName("*")
this._EventBinding.on(this, all_elm)
this._elms = this._EventBinding.element
this._elms.color = [jeDateObject]
} else {
// if (this._element_style) {
// document.getElementsByTagName('head')[0].removeChild(this._element_style)
// this._element_style = null
// }
// if (this._DialogObject && this._DialogObject.remove) {
// this._DialogObject.remove()
// this._DialogObject = null
// }
}
}
reset() {
if (!this.viewer.entities.getById(this.options.id)) {
return
}
this.time = this.originalOptions.time
this.speed = this.originalOptions.speed
this.darkness = this.originalOptions.darkness
}
/**
* 飞到对应实体
*/
async flyTo(options = {}) {
}
/**
* 删除
*/
async remove() {
this.viewer.scene.globe.enableLighting = false
this.viewer.shadows = false
this.viewer.clock.multiplier = 1.0
this.viewer.clock.currentTime = Cesium.JulianDate.fromDate(new Date());
this.entity = null
this.timeLine.clear()
this.viewer.shadowMap.cascadesEnabled = false
this.viewer.shadowMap.size = 1024;
this.viewer.shadowMap.numberOfCascades = 3; // 增加级联层数默认3层
const lightCamera = this.viewer.shadowMap._lightCamera;
this.viewer.shadowMap.normalOffset = false; // 避免深度冲突导致的阴影闪烁
if (this._DialogObject && !this._DialogObject.isDestroy) {
this._DialogObject.close()
this._DialogObject = null
}
// await this.sdk.removeIncetance(this.options.id)
await syncData(this.sdk, this.options.id)
}
flicker() { }
}