Files
sdk4.0/src/Obj/Materail/CircleRippleMaterialProperty.js
2025-07-03 13:54:01 +08:00

170 lines
5.2 KiB
JavaScript

/*
* @Description: 波纹圆效果
*/
export default class CircleDiffuseMaterialProperty {
constructor(options) {
if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('color')) {
Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor("color"),
});
}
if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('speed')) {
Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
speed: Cesium.createPropertyDescriptor("speed"),
});
}
if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('transparency')) {
Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
transparency: Cesium.createPropertyDescriptor("transparency"),
});
}
if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('count')) {
Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
count: Cesium.createPropertyDescriptor("count"),
});
}
if (!CircleDiffuseMaterialProperty.prototype.hasOwnProperty('gradient')) {
Object.defineProperties(CircleDiffuseMaterialProperty.prototype, {
gradient: Cesium.createPropertyDescriptor("gradient"),
});
}
this._definitionChanged = new Cesium.Event();
this._speed = undefined;
this.id = options.id;
this.color = options.color || new Cesium.Color(1.0, 1.0, 1.0, 1.0);
this.colors = options.colors || {};
this.speed = options.speed;
this.transparency = options.transparency;
this.count = options.count;
this.gradient = options.gradient;
let _sourceColor = ``
let ratio = []
for (const key in this.colors) {
if (Object.hasOwnProperty.call(this.colors, key)) {
ratio.push(key)
}
}
ratio.sort((a, b) => b - a)
for (let i = 0; i < ratio.length; i++) {
let color = this.colors[ratio[i]]
_sourceColor = _sourceColor + `
if(dis < float(${Number(ratio[i]) / 2})) {
material.diffuse = 1.5 * vec4(${color.red},${color.green},${color.blue},${color.alpha}).rgb;
}
`
}
this._source = `
uniform vec4 color;
uniform float speed;
uniform float count;
uniform float gradient;
uniform float transparency;
uniform float frameNumber;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
material.diffuse = 1.5 * color.rgb;
vec2 st = materialInput.st;
float dis = distance(st, vec2(0.5, 0.5));
float per = fract(frameNumber * speed / 30000.0);
vec3 str = materialInput.str;
if(abs(str.z) > 0.001){
discard;
}
if(dis > 0.5){
discard;
}else {
${_sourceColor}
float perDis = 0.5 / count;
float disNum;
float bl = 0.0;
for(int i = 0; i <= 99; i++){
if(float(i) <= count){
disNum = perDis * float(i) - dis + per / count;
if(disNum > 0.0){
if(disNum < perDis){
bl = 1.0 - disNum / perDis;
}
else if(disNum - perDis < perDis){
bl = 1.0 - abs(1.0 - disNum / perDis);
}
material.alpha = pow(bl,(1.0 + 10.0 * (1.0 - gradient))) * transparency;
}
}
}
}
return material;
}
`
this._CircleRippleMaterialType = "CircleRippleMaterialType" + this.id;
Cesium.Material._materialCache.addMaterial(
this._CircleRippleMaterialType,
{
fabric: {
type: this._CircleRippleMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 0.0, 0.0, 1.0),
speed: 3.0,
transparency: 1,
count: 4,
gradient: 0.2,
frameNumber: Cesium.getTimestamp(),
},
source: this._source,
},
translucent: function (material) {
return true;
},
}
);
}
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return this._CircleRippleMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(
this._color,
time,
Cesium.Color.RED,
result.color
);
result.speed = Cesium.Property.getValueOrDefault(
this._speed,
time,
10,
result.speed
);
result.transparency = this.transparency;
result.count = this.count;
result.gradient = this.gradient;
result.frameNumber = Cesium.getTimestamp();
return result;
}
equals(other) {
return (
this === other ||
(other instanceof CircleRippleMaterialProperty &&
Cesium.Property.equals(this._color, other._color) &&
Cesium.Property.equals(this._speed, other._speed) &&
Cesium.Property.equals(this.count, other.count) &&
Cesium.Property.equals(this.transparency, other.transparency) &&
Cesium.Property.equals(this.gradient, other.gradient))
);
}
}